Is Construct 3 right for my top down looter shooter multiplayer game?

0 favourites
  • 2 posts
From the Asset Store
Cannon Ball Shooter game assets for 2D bubble shooter puzzle game.
  • I've been making games for years now, and have been programming for work for 12 years. I was reading up that C3 multiplayer has had improvements, but it's still not going to offer a low latency experience (and even photon can have lag). So I saw a post mention that doing your own thing through WebSockets and Node.JS backend is the best way to implement multiplayer.

    I will be offering 4 or 5 players navigating around a layout that is 10kx10k, I'm confident I can make my own, but I'd rather use easier tools to speed things up as I'm doing everything on my own. Has C3 multiplayer plugins or options improved? or should I create my own server setup since I have the knowledge/ability.

    I'm also trying to export the game to steam, steam deck, possibly mobiles at some point. Does C3 have Xbox/PS integration yet, or SteamOS for that matter?

    Tagged:

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • (I haven't used these much so I'm not sure how useful I'll be, this is probably a question for the more advanced users, but I'll try)

    The built-in multiplayer plugin is definitely better for turn-based games or games that don't suffer from latency, because it will always have some sort of latency no matter what, which can suck for competitive games like you described. I don't know much about photon or node.js, so i won't say anything about that.

    As for those exporting options, consoles require third-party services to transfer the game to consoles (such as Chowdren). I think you can export to steam (I think using NW.js, i may be wrong), but I have no idea about steam deck. Exporting to mobile is an easy option, too. Construct is great at exporting for mobile.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)