> exported projects to JSON compatible with github?
Nothing prevents you from taking your project folder to github.
It is based on xml files, so it would work as well and you can upload your structure there.
When you say "Compile real-time to C code" it means it exports your project to C ?
What does the "real-time" has to do/really means here ?
All compilations/exports are "real-time" because they are happening and provides you with an output anyway, aren't they ?
I mean Populate C: https://www.brokenjoysticks.net/2016/03 ... -premiere/
[quote:2ldx82n7]Export C Code & Populate C In Real Time â€“ Users are able to export their product from Fusion 3â€™s visual interface to C code at the press of a button. Impressively the new development environment also supports the ability to populate C code as you work.
Also: http://www.clickteam.com/fusion-3-devel ... ?f3id=8769
[quote:2ldx82n7]We chose JSON because of the simplicity of the format. Another candidate was XML which is another quite popular textual data storage format. We however felt that XML is not consistent enough for our tastes. For example you can in XML store your data either as a tag or as an attribute. In JSON there is only one way to store your data and it is, in our humble opinion, a lot more readable with less visual noise and more to the point than XML.
Fusion 3 for the moment nothing we do not have in Construct 2.
[quote:2ldx82n7]Run Your Games On A Mobile Device At The Click of a Button â€“ When using Fusion 3 on a MacBook you are able to run your game on an iPhone attached to your machine at the press of a button.
[quote:2ldx82n7]Multiplatform Support â€“ Project development is possible across multiple platforms. In theory you can export a Windows Executable from OSX while using the development environment on a Mac, exporting a project to an executable state is still under development but editing a project on the operating system of your choice is definitely possible.
[quote:2ldx82n7]Modular Design â€“ Power users are able to develop new editors, tools and extensions directly from within Fusion 3 without the need for writing extensions in other IDE environments. Essentially this means that you can code new functions and behaviours into Fusion 3 within fusions itself.
[quote:2ldx82n7]Written From Scratch â€“ CT Fusion 3 is built from the ground up for modern 64-bit architecture and mobile technologies without relying on code from previous versions of CT Fusion (Multimedia Fusion 2 / Clickteam Fusion 2.5 & previous.)
I dunno, I'm just pointing out the facts, not trying to stir the pot. Also, this was taken from a ten-month old article.
This is probably like something that C3 could have had up for the last couple of years: http://www.clickteam.com/fusion-3-development-blog