Hello there,
I'm encountering an issue when attempting to load any of my layouts, and I receive the following error. I was unable to find the appropriate place to report a bug. Anyone know how to fix this. If this is not the place for these issues any assistance or guidance on where to submit this would be greatly appreciated.
Error report information
Type: assertion failure
Message: overwriting layers bar item map entry
Stack: Error at Do.cgi (https://editor.construct.net/r440-2/main.js:29:115674) at xh (https://editor.construct.net/r440-2/main.js:29:72295) at window.assert (https://editor.construct.net/r440-2/main.js:29:72498) at window.tIt.AIt (https://editor.construct.net/r440-2/components/bars/layersBar/layersBar.js:1:2196) at window.tIt.PIt (https://editor.construct.net/r440-2/components/bars/layersBar/layersBar.js:1:3689) at window.tIt.PIt (https://editor.construct.net/r440-2/components/bars/layersBar/layersBar.js:1:3880) at window.tIt.PIt (https://editor.construct.net/r440-2/components/bars/layersBar/layersBar.js:1:3920) at window.tIt.PIt (https://editor.construct.net/r440-2/components/bars/layersBar/layersBar.js:1:3964) at window.tIt.ua (https://editor.construct.net/r440-2/components/bars/layersBar/layersBar.js:1:3134) at window.tIt.LIt (https://editor.construct.net/r440-2/components/bars/layersBar/layersBar.js:1:2752)
Construct version: r440.2
URL: editor.construct.net
Date: Thu Jun 05 2025 21:09:25 GMT-0400 (Eastern Daylight Time)
Uptime: 80.4 s
Platform information
Product: Construct 3 r440.2 (stable)
Browser: (unknown) (unknown)
Browser engine: Chromium
Context: browser
Operating system: Windows 10
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 12
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/137.0.0.0 Safari/537.36
Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: no
Vendor: Google Inc. (NVIDIA)
Renderer: ANGLE (NVIDIA, NVIDIA GeForce RTX 3060 Ti (0x00002489) Direct3D11 vs_5_0 ps_5_0, D3D11)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_render_snorm, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_sample_variables, OES_shader_multisample_interpolation, OES_texture_float_linear, OVR_multiview2, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex, WEBGL_stencil_texturing