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Why isn't there a circular collision shape available for sprites?
If I want a circular object to detect collisions, can I use a physics polygon and still use the "overlaps" function to use the circle polygon?
No idea how the physics behavior works with "circular", but there's no such thing as a circle polygon.
Its either something based on pythag, or a poly with a fairly low amount of points.
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Sorry, maybe polygon was incorrect. But why can you not define a circle to act as the overlap / collision shape in the sprite editor.
Trying to duplicate Knife Hit....
Might want to check out the Line Of Sight behavior.
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