I saw that construct game services was adding cloud saves and I was excited. That does not mean it's good. There is some stuff that I do not understand, though I will try and say my honest thoughts on this.
Cloud saves:
First of all, I am confused about the 200mb/storage per game, but is there anyway to get more? Are all games locked at 200mb of storage? That might not be good if a game starts to get big so will Scirra offer an extra subscription or something? 1 mb/storage per player is kinda low. Is there any way to set it to be higher?
Sign in / players system:
When game services first came out with sign ins, I tested it out. It works quite well with multiplayer, is incredibly simple to use, and supports a decent amount of platforms. The only problem I have with this is the text always says "Construct Game Services" (or at least to my knowledge). Is there any way to change it? If not are you ever going to? It can sometimes come off as a little weird, such as a game called food fun (EX). When I click the sign in button in this 100% real game that I made, it does not say "Food Fun wants to access your google..." It says "Construct Game Services wants to access your google..."
At the end of the day, this is a great service with great ideas to help boost a great game engine, though I have a few small problems with it, and it is sometimes a bit confusing. If anyone on the dev team is reading this, and wish to answer these questions, please do. Thank you for reading.