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  • Error report information

    Type: unhandled rejection

    Reason: Error: name already in object class namespace Error: name already in object class namespace at g.Nab (https://editor.construct.net/r210-2/projectResources.js:98:511) at editor.construct.net/r210-2/projectResources.js:2188:228

    Stack: Error: name already in object class namespace at g.Nab (https://editor.construct.net/r210-2/projectResources.js:98:511) at editor.construct.net/r210-2/projectResources.js:2188:228

    Construct 3 version: r210.2

    URL: editor.construct.net

    Date: Fri Aug 14 2020 12:54:27 GMT-0300 (Horário Padrão de Brasília)

    Uptime: 5580.8 s

    Platform information

    Browser: NW.js

    Browser version: 0.43.1

    Browser engine: Chromium

    Browser architecture: 64-bit

    Context: nwjs

    Operating system: Windows

    Operating system version: 8.1

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 2

    Approx. device memory: 2 GB

    User agent: Mozilla/5.0 (Windows NT 6.3; Win64; x64) AppleWebKit/537.36 (@ac9418ba9c3bd7f6baaffa0b055dfe147e0f8364) NWjs/0.43.1 (like Chrome/79.0.3945.79)

    C3 release: r210.2 (stable)

    Language setting: pt-BR

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Supports highp precision: yes

    Vendor: Google Inc.

    Renderer: Google SwiftShader

    Major performance caveat: yes

    Maximum texture size: 8192

    Point size range: 0.125 to 2048

    Extensions: EXT_color_buffer_float, EXT_float_blend, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_etc, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context

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