Android & iOS Build Fail in Construct 3

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  • I've seen many people on here have the same issue that I did with no solutions...

    Well fear not, for I think I cracked the code.

    I backtracked and started deleting certain objects and narrowed the issue down to 5 objects. When they're removed from the project, the application gets built.

    My fix was just removing the image sequences from the affected objects.

  • Hi.

    We are very happy for you, but we are not clear what was the problem when building Android and iOS? We don't see any screenshots of the problem or links to a thread with this problem.

    We don't understand how you realized which images need to be deleted and how you realized they were corrupted.

    This post has very little information!

    But we're glad it worked out for you.

  • Hello,

    The user claims to have narrowed down the issue to specific objects containing image sequences. Removing these image sequences from the affected objects allowed the application to build successfully.

    When your export for Android or iOS fails in Construct 3, note the error message.

    Start removing objects from your project one by one and attempt to build after each removal. This helps pinpoint which object might be causing the problem.

    If removing an object allows the build to proceed, check if that object uses image sequences. Image sequences are animations created by displaying multiple images in rapid succession.

    If the object uses image sequences, try removing them and replacing them with single images or explore alternative animation methods.

    After removing the image sequences, attempt to build your project again.

  • yungbeathoven what did it not like about the images ?

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  • yungbeathoven what did it not like about the images ?

    I, too, could not understand why some images get in the way when assembling. Maybe these sprites or their animations have names not in Latin letters? Or a special combination of characters that the iOS builder frowns on.

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