"3D Model" plugin looks very promising, but unlike Mikal's classic 3D Object plugin, individual bone nodes or sub-meshes aren't directly exposed as accessible reference points inside the event sheet.
In short - how can I get coordinates of particular mesh or bone within the 3D object? I want to, for example, place soccer ball exactly in goalkeeper's hand, or a hat on main character's head (and make it stay there).
If I knew coordinates of desired mesh or bone, I could update the position of the smaller object with every tick. But I don't.
Something like 3DModel.MeshAt(1).X or 3DModel.Mesh("hand").X would be great.