[WIP] SR:OPS (formerly "Stealth Action Game")

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From the Asset Store
11 loops of RPG, chiptune/8-bit music. Suitable for any pixel art game.
  • the animated scanline effects on the briefing screen makes me a little bit dizzy though,

    Noted, thanks - I'll slow them down a bit so it's not so striking.

    maybe add a silent takedown mechanics, to bring down guards without noise

    and since it's a stealth mission, don't you think it's better to bring a gun with a silencer?

    Not a bad idea, but I'm trying to gear the game more towards being stealthy and non-lethal. I am rewarding the player for getting in and out without being detected, and punishing them for what in the real world would be murder (the guards are, after all, just doing their jobs.) I hope to emphasize this later in the story. The player is not a cold-hearted killer, they are a trained professional.

    A lot of games are all about action, and often lacking in real-world ethics. Sure, games are great for escapism - but we shouldn't have to kill to be entertained. :)

  • Really cool game!

    Keep up, I'd really like to see a full version!

  • yes I'm aware of it, you can make it so that even with silent takedown the player still punished.

    it could add more choices on later level, say there's a crowd of guards, you can sprint through them with bullets behind your back, or take down one guard and get out quietly but with huge collateral damage

    :)

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  • <img src="http://images.devs-on.net/Image/xRvwh5FTTdcVl6Z6-SROPSGoogleChro.png" border="0" />

    As you can see it's on chrome, and the zoom factor is 100% though it doesn't really change anything.

    "Movement: Arrow keys or..."

    I don't have the end screen 'cause well... I would have to replay the game (:

    You probably just need to extend the text object's size to be on the safe side.

  • <img src="http://images.devs-on.net/Image/xRvwh5FTTdcVl6Z6-SROPSGoogleChro.png" border="0" />

    As you can see it's on chrome, and the zoom factor is 100% though it doesn't really change anything.

    "Movement: Arrow keys or..."

    I don't have the end screen 'cause well... I would have to replay the game (:

    You probably just need to extend the text object's size to be on the safe side.

    That's crazy. Anyone else experiencing this? I haven't been able to duplicate it, so for the time being I'm replacing that page with static images for the text. I'm guessing it's something to do with either the browser's or system's font size, but I just don't know.

  • Updated demo with the changes mentioned in this thread, and a few little touches.

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