[WIP] SR:OPS (formerly "Stealth Action Game")

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11 loops of RPG, chiptune/8-bit music. Suitable for any pixel art game.
  • Okay, so I'm kind of nervous posting this as it is still pretty early and this is a first attempt in C2, but I'm finally starting to nail down some of the gameplay elements so I thought I'd share.

    Click here to play: SR:OPS Demo

    <img src="http://www.thatjoshguy.com/wp-content/uploads/2013/05/Capture1.jpg" border="0">

    <img src="http://www.thatjoshguy.com/wp-content/uploads/2013/05/Capture2.jpg" border="0">

    <img src="http://www.thatjoshguy.com/wp-content/uploads/2013/05/Capture3.jpg" border="0">

    <img src="http://www.thatjoshguy.com/wp-content/uploads/2013/05/Capture4.jpg" border="0">

    SR:OPS started out as a basic top-down shooter, but after figuring out some groovy lighting (Flashlight with dynamic shadows! W00T!) effects and making them core gameplay mechanics, I decided to lean more towards a stealth game.

    I'm interested in everyone's opinions so far, as well as how well it performs for you. I'm developing/testing on a rather low-end PC and I get a pretty solid 30+ frames a second, which is acceptable for this game, but I worry about it dropping too low later on.

  • UPDATE: Enemies now patrol way points, and will return to patrol if they lose sight of you after a while.

  • Looking good so far. specially for first project <img src="smileys/smiley32.gif" border="0" align="middle" />. I have decent computer so there is no performance problems.

  • Thanks! Do you think it's too dark overall?

  • Nice, but i would like to destroy the TV while shooting it.

    Whats your host?

  • Nice, but i would like to destroy the TV while shooting it.

    lol...sick minds shoot alike. i was trying to kill that tv too...for a while.

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  • > Nice, but i would like to destroy the TV while shooting it.

    lol...sick minds shoot alike. i was trying to kill that tv too...for a while.

    I failed to find enemies.

  • LOL, I'll make sure to make the TV destructible. Not a bad idea to be able to shoot out lighting in a stealth game :)

    Yes, enemies are just the three guys for now- still working on the AI but it's getting there.

    As for hosting, I work at an ISP so I have a private server in our datacenter. It's not much for speed, but it does the job.

  • That looks just great, i love it!

  • UPDATE: (slightly) better enemy AI, and baked lightmaps - also expanded the building a little bit for testing the lightmaps

  • I really like where you're going with it! Maybe it's still a bit too dark, or I'm just having trouble differentiating where the doorways were. I can spot the color change, but I have to look really closely.

  • Thanks for that - I changed the door color, it helps a lot I think.

    I'm think of going with the name "SR:OPS". SR would be short for SUb ROsa (which is already a game name, so I can't just use that as I wanted to).

    Anyway, I added title screen, mission briefs, and some more stuff last night if anyone wishes to track progress :)

    I appreciate the input!

  • You're welcome, and I hope we get to see more updates!

  • I updated the original post with newer screenshots and a link to the new demo. You can now play through the first level to completion.

    I ended up ditching the noise effect entirely - now that I have some decent art in the game I wanted to be able to see it clearly :)

    New demo link is here.

    edit: Whoops! Forgot to add the code to make it possible to LOSE the game, lol. Link updated.

  • Hi, nice demo!

    great graphics and love the atmosphere,

    the animated scanline effects on the briefing screen makes me a little bit dizzy though,

    run great and no performance issue on my desktop,

    I have a few suggestion,

    maybe add a silent takedown mechanics, to bring down guards without noise

    and since it's a stealth mission, don't you think it's better to bring a gun with a silencer?

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