xicx whoops! I had to miss one didn’t I! Cheers
Paoloq Really appreciate the feedback. I have had one or two people mention the dialogue so it is something I need to address but I’m not sure on the best action at the moment.
If I allow movement it can get fairly problematic especially as I introduce enemies, fragile scrap an circular saws. Last thing anybody wants is to drift off into danger when trying to read. The other issue would be that key information might be missed. Most of the issues people have had while playing is that a mechanic has been introduced without proper explanation. Whole dialogue sections could easily be missed while one open and the player still moving.
I think it needs a more elegant solution but for now I’ll keep the dialogue interruptions as little as I can.
One possible solution is to add VO. I might run a test for that at some point.