Last weekend was Ludum Dare time once again!
I teamed up with Ziryf and Pongball to create an epic adventure beneath the surface.
In 3 days we made.. Scubabear!
Using Construct 2's tile map object we we're able to do programming and level design simultaneously. The game features a killer soundtrack from Pongball. We did a Banjo Kazooie style music layering system. So when you enter the water for example, the music switches to an overlapping track with different instruments to better fit the underwater mood.
Playing using a controller is also supported. Because, why not?
There's certain details that didn't make it into the game and the ending is very rushed. But all in all it's a big and polished game for 3 days of work. It wouldn't be possible without the extreme power and development speed that comes with Construct 2. So for me this is yet another case in which C2 proves it's worth.