ScubaBear won the Jam!
I bet you can bearly contain your excitement.
I really loved your game, kind of inspirational as it shows the level of polish possible with C2, it got 5 stars from me!
Do you mind if I ask one question about the layered music? I tried that with our game but the music folder just doesn't work, the ogg/m4a files were big and I gave up in the end. Do you have some trick to doing this, or do you have to just add all the music into the Sounds folder and take the hit on preloading?
No tricks used except preloading the music files on the first layout of the game. Then I start them all at the start of the level layout, 2 of them with a very low negative decibel value. Then it's just playing with the volumes to switch them.
Super neat design and animations !
Develop games in your browser. Powerful, performant & highly capable.
OK thanks al lot, I'll try having a pre-loading page next time I think. Are you planning to develop ScubaBear any more? If there were good touch controls this is the sort of thing I'd play loads of on my phone
Dunno, the game doesn't run too well on my phone (galaxyS3). It's not optimized at all, the tilemaps are huge and shaders are used. I might be able to get it to run at reasonable speed if I chop the level up into pieces and remove the shaders.
A quick and dirty port might be made, but I've no further plans with the bear.
I haven't started that one big C2 project yet, but I have to at some point. The itch is there.
Love the music!