A WIP remake of the classic NES game Mega Man 2, made by SiksGames. If you can, test it out a little and report me any bug, weirdness on physics/movimentation or just tell me if you liked it so far or not! :)
to Jump. Sorry, no shooting or sliding in this version.
Links updated on September 18:
Scirra Arcade Link
Dropbox Link (recomended right now)
Lastest edit (September 18):
Hey everyone! It's been a while since I updated, huh? Well, life kinda gets in the way, bla bla bla.
When I first started to make this engine, it was just to learn really, about C2, game programming in general, performance and a few minor tweaks. I got much better at it all and I think this was the time to make a big project. I thought of this engine and why not remake the great classic that is Mega Man 2 for the NES? (specially now with the awesome announcement of Mighty No. 9)
But I never intended to make a carbon copy of the game. I ran into these awesome 8 bit Mega Man sprites from deviantArt user ~Availation and that is the art direction I want the characters to have (of course, with his full permission to xD), aside from slightly different game feel in general, considering it's an HTML5 game.
So, what's new in this new demo? Nothing much, nothing very exciting to see. I remade all Mega Man's animations and the game has the viewport of a NES game (which was completely incorrect in older versions). Also, I added some music and a title screen, because those tunes rock! And I really like that title screen too :P All that aside from the really low level aspects of the game itself.
Just a warning, I uploaded the game to Scirra Arcade, but I can't find a way to expand the viewport (kinda like the old Node-webkit problem from before r144) So, if anyone knows how to fix this, it'd be a great help! Anyway, just try it out on the DropBox link above, should work just fine.