Last of the Survivors

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Top Down Samurai Slayer Action Game Template , souls like inspired
  • Here is my game called "Last of the Survivors"

    Update 2: ****** NEW UPDATE RELEASED..LOADS OF ADDITIONS AND FIXES*******

    Update 3: **x86 version released on Google Play! People with Tablets.. please check it out and let me know your experience! **

    Isometric Endless Survival Horror game.

    Download here:

    Google Play

    Windows Store

    Trailer: https://www.youtube.com/watch?v=d24LzXxraJQ

    Here are few screenshots:

    [attachment=0:3i9nqqrc][/attachment:3i9nqqrc]

    [attachment=1:3i9nqqrc][/attachment:3i9nqqrc]

  • Look's awesome and the video also great

    What did you use to make the character animations?

    Any plans to upload it to kongregate?

    • Game looks nice, but I don´t like the way you have used ads just in the menu screen. reducing the menu screen to place an ad looks ugly, unprofessional. I think it would work better (and give you more money) to place a full screen ad while the game is loading.
    • You should improve game feedback, specially when player dies. I get killed and I don´t know why...
    • I agree with

      A0Nasser, an HTML5 version of the game could be used to promote it on Kongregate and other websites. You can also monetice it using FGL ads.

    Keep the good work. Have you used Intel XDK to export the game?

  • - Game looks nice, but I don´t like the way you have used ads just in the menu screen. reducing the menu screen to place an ad looks ugly, unprofessional. I think it would work better (and give you more money) to place a full screen ad while the game is loading.

    - You should improve game feedback, specially when player dies. I get killed and I don´t know why...

    - I agree with A0Nasser, an HTML5 version of the game could be used to promote it on Kongregate and other websites. You can also monetice it using FGL ads.

    Keep the good work. Have you used Intel XDK to export the game?

    Thanks for the feedback. Honestly on Google Play Beta, the ads used to look really tiny and not as huge as they do on Production version

    I removed Banner Ads from GamePlay and only added Interstitial ads between death. Will consider removing Banner from main menu, I read they dont pay so well either.

    Yes I used IntelXDK.

    A0Nasser, I will work on that. Thanks

    I used Blender for all teh 3D renders and animations

  • Each start i have to select a weapon but then there is no way to run without weapon. Is this a pay to win game? I checked it out how it is possible to do a "autorunner" in isometric view (horizontal).

  • Each start i have to select a weapon but then there is no way to run without weapon. Is this a pay to win game? I checked it out how it is possible to do a "autorunner" in isometric view (horizontal).

    Its not Pay to Win game!!

    I know its not clear yet.. I am working on a Tips?help screen. You get weapons/Ammos/vehicles in the form of Pickup(Powerups) as you run through the area. Its very Random.

    The Bike, Shotgun and Melee is unlocked by default. And you get to pick them up when you run through the area

    To unlock other weapons & Vehicles, you need to reach certain XP Level (like in Battlefield game )

    You can see the unlocks in the Upgrade screen.

  • Cool game. I very like game menu/UI style and sounds etc. The only minus its little bit laggy on my Asus MeMO Pad HD 7 (it's not surprising, cause my tablet is far from top)/////// I wish you many downloads

  • For me it is too random, I'm running longer and have no ammo/weapons. I can kill zombies only with jump kicks. Check out controls from "Flop Rocket" this fits better.

  • Cool game. I very like game menu/UI style and sounds etc. The only minus its little bit laggy on my Asus MeMO Pad HD 7 (it's not surprising, cause my tablet is far from top)/////// I wish you many downloads

    Thanks for downloading and rating my game!

    I have tried my best to strike the perfect balance between performance and quality graphics!

    I already had to cut a lot of sprites and animations to make reduce memory usage. But I see the game still lags on few older phones

    Probably something more can be done.

    For me it is too random, I'm running longer and have no ammo/weapons. I can kill zombies only with jump kicks. Check out controls from "Flop Rocket" this fits better.

    Thats sounds strange, because even at early XP Level, you should atleast get a Melee, Shotgun or Bike at every 15 to 20 seconds. You can kill zombies with any of them. Please try again and play for atleast 30 seconds, your weapons will get refilled.

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  • To survive ~ 15 seconds isn't so easy. When ammo is empty then ammo/weapon should respawn earlier. Can you highlight the "deathzones" and overwork your controls? Left and right is untypical. Weapon switch should be better.

    Countertime for vehicles you should change too. When counter reached zero then vehicles should slowdown.

    Option for weapon pick up, if a pickup is not so strong than current don't switch. If you have only one weapon with ammo then switch it automatecly on start.

  • To survive ~ 15 seconds isn't so easy. When ammo is empty then ammo/weapon should respawn earlier. Can you highlight the "deathzones" and overwork your controls? Left and right is untypical. Weapon switch should be better.

    Countertime for vehicles you should change too. When counter reached zero then vehicles should slowdown.

    Option for weapon pick up, if a pickup is not so strong than current don't switch. If you have only one weapon with ammo then switch it automatecly on start.

    Thank for your feedback. Will definitely consider your suggestion for weapon switching.

    However other stuff:

    Vehicle Counter basically shows how long a vehicle will run for.... this is similar to any powerup you see in most endless runner. Eg: Counter on a Magnet or Shield powerup. They show you how long the powerup is active for.

    Respawning ammo/weapons earlier if ammo is zero: Well, won't this defeat the whole concept of "survival" if player has access to immediate supply of ammo?

    I am willing to change this if majority feel there is too less ammo. What I can do is provide a random weapon at start if ammo is zero. Do you think that will help?

    Also, I am releasing a new update where the zombies dont spawn immediately at start. This should give you sometime to "survive" longer and reach the next weapon.

    [quote:1zcd63b4]Can you highlight the "deathzones" and overwork your controls? Left and right is untypical.

    Marking Collision boxes on Isometric game is really challenging. I will look into this.

    Could you suggest what would be the right control mechanism? So far I been getting good feedback about controlling char movement.. I am willing to look into it if you provide me a better way.

    Also moving player in Isometric view can be something new to most, it will probably take sometime to get used too.

  • With "deathzones" i mean holes i have to jump over or die, it's not so clear to see. Flop Rocket has better controls. https://play.google.com/store/apps/deta ... cket&hl=en

    Vehicles powerup is like seven seconds drive instead of 10.

    I think when controls are better and i can see the holes better you don't need to change your weapon/ammo spawn- system.

    Zombies could spawn on start it is not so a problem.

    Isometric collision boxes aren't challenging when you use topdownview for it. You control things not in topdownview and project it to isometric view?

    I explained it there: viewtopic.php?f=146&t=120594

    Working isometric titles: viewtopic.php?f=180&t=120044

    Complete isometric titles: viewtopic.php?f=148&t=120045 (you could be the first one)

  • JamesXXXYZ

    I am using TopdownView for Collison boxes! However I found and fix some nasty edges around my Character's Animation. I had to tweak each frames's collision polygon to ensure that they dont unintentionally touch the "death pits". Now you should have better control when evading these pits and less chances of dying due to wrong collision check. That was for for about 6 different animation!

    You will see this update soon

    Thank you again for your feedback. As for the Flop Rocket control, I really loved that game. But I will need sometime to try and test this control mechanics. Looks interesting!!

  • Good news!

    The game is now available on Windows Store too!

    http://apps.microsoft.com/webpdp/app/e5 ... 235edd611b

    <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • When ammo is empty and a vehicle or medicite is spawn you should add a random weapon so player could choose one of these.

    Vertical fields (adjustable) or vertical buttons for up and down.

    Right side: tap (on tap release) = jump

    Swipe up or down should change weapons (cycle like up, up ,up...)

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