Insanity's Blade Green Lit! Final Release Dec 1st on Steam

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  • Just saw your game on siliconera and upvoted to greenlight. Congratulations on the exposure.

  • TunaUppercut I hope you were dying on purpose XD LOL!! Have fun and let me know if anything else has issues! Thanks for testing too!!

    Ok cool. Let me know if you need me to test anything else.

  • v 1.03 of the game will be released Dec 1st on Steam! The game was green lit back in October. Massive updates and bug fixes since initial release on Desura! We will be doing one more massive update which adds more content to the game for the spring. It will contain possibly two new game play events to get coins for the in game store!

  • Alright. Excellent!

    Finally got some purchasing ability online - having the time of my life with Shovel Knight now - and I can't wait to play IB as well!

  • Insanity's Blade was at Hal-Con 2014, where Richard Black from Old School Games had set up an arcade machine for it <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Here's some photos of Chris with the arcade machine and the guy who builds them (Richard):

    Chris playing IB <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Pre-convention setup

    Yay <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Anyway, Old School Games has a bunch of photos too at:

  • Just found this. Looks really impressive. I should show this to a friend. He´s crazy about anything that even looks or plays like Castlevania.

  • The Steam page is ready! Actual release date is tomorrow (December 5th)

  • Insanity's Blade is now released on Steam with Windows build V1.03!

  • I played the demo, it definitely takes me back to the old days playing classics. Well-done to your team!

    All the best of luck.

  • Congrats, the classic arcade cabinet is so awesome!

  • Wow, that must have been incredible to see it running in a real arcade cabinet. Looks freaking amazing!

    Hope you do well on Steam!

  • billy Bleeks TiAm Thanks for the support! We're really excited to see people enjoying the game and the arcade machine was indeed very awesome!

  • WOW, your game is getting pirated. This must be a sign of success: game sells well enough so Insanity's Blade gets known and crackers notice. I was always afraid of this for my game and can only think of day-one patches then frequent updates as a remedy:

    • Don't bother with copy-protection, except the obligatory ones, like Steam
    • tire out crackers
    • introduce "desperately important" new features in updates.
    • So people, who pirated the game probably won't have patience to wait. Instead they go and purchase the game, because the latest crack with the "desperately important" new features are getting too late and as you post even newer changes people can't wait anymore and go to your store page.
    • Maybe compile an EXE for each customer, embedding a "serial identifier" so you know, who uploaded their version to the net = gave the game to a cracker.
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  • mercy

    You don't need to be afraid your game gets pirated. It's not a new thing to be worried about and certainly should not factor in how you design your game to "remedy" it.

    Never assume that piracy loses you $, but those pirates aren't types who would spend $ on games anyway. It's not lost earning, since they aren't your customers.

    Make the best game you can for your real customers.

  • mercy Heh yeah I was surprised by how fast it spread too, I am remaining hopeful that at least some good will come out of it though, perhaps even a larger fanbase

    The major thing that I wish pirates would change is to add a link back to the official Steam page instead. The game was DRM free to begin with so slapping their "released by XYZ" tag on it doesn't really mean they did anything exceptional, but if they at least said "Here's the official store page if you like it" then it'd be a step in the right direction

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