With the 2-3 hours I talk just about the playable prototype, no arts, music ore something like that. Also with the XML Level Design.
I think I understand what you mean. Yes, it's a possibility, if I throw everything else (but the good old kitchen sink) out the door.
This is wrong, I would say 60 percent is given in c2.
Sorry, but I think things got lost in the translation... code is there no doubt, but I don't look at what's provided anymore. But never mind, let's agree we disagree, so we can move on. <img src="smileys/smiley17.gif" border="0" align="middle" />
And sry the hidden tools I dont found.
PS: Rotation does not work at me
The tools are accessed via keyboard, using the "-" and "+" keys. Get into the game (past the main menu and level select screens) and press the keys there.
The game was not designed with Touch... so it only works with mouse and keyboard for now. I have no idea why rotation doesn't work for you... you must have already selected a piece from the palette to be able to rotate it with the RMB.
I just wanted to say that this game will need much more work but this could get with some expansion(different bullets with different effects or something like that) to a really good game/app. It?s like angry birds, just that the player is the pig :D
Pigs? Oh yes, of that I am fully cognizant. But I wouldn't want to call it Angry Pigs... or even Angry Fuzzball.
Yes, the potential for this game is excellent, but the game needs quite a bit more work. Which is why I have the array system in there... plus I will need a serious artist and sound effects guy on my team to brush up the game to its fullest potential.
Anyway, thanks for the comments.