Furries

  • ranma Sorry, I didn't mean to hijack your thread.

    no problem at all :)

    When storing the local data (name, purchased items) were you using the C2 Webstorage or the PhoneGap Storage API hooks?

    I used construct's Webstorage plugin, it just works, so no reason not to use it :)

  • Great job ranma! <img src="smileys/smiley32.gif" border="0" align="middle" /> Very fun, and addictive game. The game performance is incredible on my Samsung Galaxy S. Better than I have been able to accomplished with phonegap build, or appMobi so far. You have restored my faith in phonegap. <img src="smileys/smiley4.gif" border="0" align="middle" /> I'm installing the phonegap environment on my eclipse right now.

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  • :) thanks, I'm more than happy to restore your faith in phonegap :) I don't know why you lost it in the first place, but it's good it's back :)

  • lol, I guess after not being able to get sound, or the full screen resolution to work with phonegap build I just got discouraged with it. But after playing your game I was impressed with what you all did with the phonegap development environment.

    Thanks for sharing how you got everything to work so well. I wish I would have installed the development environment months ago.

  • Wow, this is pretty impressive. Scirra really should do something to promote the games on Android because it's hard to find good examples of. They're arcade is very web based and it's great to see this can be done with C2.

    Question though, how did you handle your full screen mode? On my phone (Galaxy S2/Epic 4G Touch), it fills out perfectly and moves very fast

  • thanks. I'd be more than happy if scirra would somehow promote furries as I think it's a quite good example of finished, polished and well made app (I'm so modest ;) Maybe on scirra's Facebook or twitter channel? I see arcade apps promoted there quite often :) Ashley ? :)

    As for the fullscreen, no magic there, simple fullscreen in browser (scale mode) and some layers (gui) with scaling set to 0,0 with anchors.

    thanks again and cheers :)

  • This is really great! I just played the game for about 15 minutes and I think I'm going back to playing it, really fun! I really liked how you put the ads in the game too, very tasteful way to do it(they loaded quickly and weren't over-done) really inspiring!

    How long did it take to make this?

    I would love if you made a tutorial for setting up sound on here too.

    Also I noticed some other games made by you in the android market, did you use Construct to make those too?

  • thanks! :)

    How long did it take to make this?

    hard to say, as this was my learn'n'create game, so lot's of things i just tested if it's possible to do them and removed, original version even had accelerometer bouncing (tilt right to bounce farther and lower, tilt left to bounce higher but with less speed) - but this was removed. the whole game probably could be done from the scratch in one week if it was the only thing you're doing say full 5hrs / day.

    I would love if you made a tutorial for setting up sound on here too.ell this was a very long way to make audio work, basically you need eclipse environment and low latency audio plugin for phonegap, and call javascript from c2 to play low latency audio loaded files. you have to be somewhat familiar with android native code and javascript to make this kind of export, but all of this can be learned from phonegap's "getting started" website step by step. that's how I did it :) good luck!

    Also I noticed some other games made by you in the android market, did you use Construct to make those too?

    yes, every single one of them was made in C2. right now I'm working on multiplayer PvP dice game, I will post it in "Your Creations" when done :)

    cheers!

  • Congratulations on your creation. Great art and loveable characters. Very good performance and better yet, it was made with Construct 2! <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Hey Ranma congrats on Furries (I just published Paper Planets on Android Market as well, using only construct 2 and PhoneGap, not even Eclipse to build).

    And I have one question, how did you setup Eclipse to build the construct project? I mean, you had to do anything different from the tutorials on Phonegap? Or all you needed to do is setup the environment like the tutorial, and add the exported project from C2 straight to the assets var and build? I am planning on setting up the Eclipse environment today.

    Congrats again.

  • Thanks, I tried the settings you suggested and have my game running perfectly in full screen!

    I'll try out those settings for sound. I already have Eclipse/Phonegap games in the market written in Javascript so it should be easy enough. If I'm understanding this right: If you add the phonegap javascript file, then you can access all of the Phonegap calls with the Javascript plugin including native sound. I'll give it a go over the weekend and hopefully report back.

  • leparlon, just follow the exact instructions from phonegap. Put any html files in the assets/www folder (as in the instructions) and Phonegap will automatically launch any index.html file automatically when you make the app. It's a lot of steps, but none of them are difficult. PM me or post a topic (or both) if you have problems.

    I just made one and then rename it ("refactor" in eclipse terms). I keep using it and change any settings such as the app name and orientation.

    It's also very well documented on how to hide the Android status bar for complete full screen, set which permissions you need and change the splash screen.

    I haven't used Phonegap Build, how was your experience was that? Your app seems to run perfectly as far as I could tell.

    I have a set of Phonegap games in the market that's just Javascript play.google.com/store/apps/developer

  • sketchee Thanks for the reply, I will definitely try it today after work!

    Phonegap Build is VERY easy to use, the only downsides are:

    1- You can have only one PRIVATE app (unless you pay).

    2- To sign the app you need to decompress the apk (its a ZIP) phonegap generates, delete que META-INF folder, pack it again and then sign it using jarsigner. I know it's possible to use the Phonegap website to sign your app, but I'm not confortable in providing Adobe with my private and public keys.

    3- You can't do things that would need native android coding.

  • In that case, the Eclipse method sounds preferable for me. It's free and you can sign the app just with the tools provided in the "getting started" tutorial. And you can take advantage of Phonegap plugins for even more features.

    I haven't had the chance yet to try out the javascript plugin for phonegap sound, but (getting back on the thread topic) it works on my phone for Furries so I bet it'll be a good solution

  • watch out, phonegapp does seem to have some kind of strange updates lately, it's being renamed to cordova for some strange reason, and the latest version broke some if not all plugins as it's not 100% backward compatible. so be sure to use phonegap.js from construct export and download phonegap 1.4.1 - this is the last one I've seen working with plugins without problems :) have fun!

    also (no self promotion intended ;) check out Pandora's Box - it is using the same type of export as furries but with camera plugin (take photos and use them in construct? achievement unlocked ;)

    and in the near future: multiplayer stone battles in Sim Stone :)

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