Here's a bit of demo of the game im working on at the moment.
It's called Dungeon Diver and it's essentially the opposite of an infinite jump game, you play as a little knight type dude who basically just has to descend as far as possible and pick up lots of loot etc!
At the moment the "core" mechanics are:
1. platforms are "randomly" generated as you descend, the kind of platform that is generated depends on how deep you are. as you get deeper you'll start to see new kinds of platforms, items and enemies showing up.
2. gameplay modifiers, there are all kinds of different items that will help and hinder our hero on his mission, everything from a simple helmet that will help deflect damage, to potions of various magic effects (invisibility, confusion, iron skin etc)
3. collecting coins and keys will allow you to purchase items from a vendor and unlock treasure chests that are scattered about, some of these chests cant be cursed however (think ghouls and ghosts!) so there's always an element of risk involved!
That's about as far as I've got so far, I'm looking to integrate a few more items and bad guys then I'll most likely get stuck into the sound and some kind of leaderboard...
I realise it's pretty rough, but I'd still appreciate it if you'd give it a go and let me know what you think!
The controls are fairly standard, WSAD + E to interact, and on tablets there's a touch control overlay and you just tap an item to interact with it (touch controls are hidden for now though)
<img src="http://skimasktestsite.comxa.com/test/1.jpg" border="0">
<img src="http://skimasktestsite.comxa.com/test/2.jpg" border="0">
<img src="http://skimasktestsite.comxa.com/test/3.jpg" border="0">
<img src="http://skimasktestsite.comxa.com/test/4.jpg" border="0">
<img src="http://skimasktestsite.comxa.com/test/5.jpg" border="0">
Dungeon Diver (test)