Drop Da Piew - Rotary Comp

0 favourites
From the Asset Store
320 high-quality cinematic sound effects for trailers and game scenes.
  • <center>

    </center>

    This is my entry for the Rotary Competition.

    A physic puzzle/game adding the twist of rotation.

    he goal in each level is to Drop the Piew in the Nest.

    For this, you rotate the layers of obstacles that will free a way for the Piew.

    <center>PLAY</center>

    Current version: ScirraArcade_1.0

    Changelog for Pub_b_02-03-2012

    Changelog for ScirraArcade_1.0

    For the brave and curious : History archive

    <font size="2">(format 7z (7zip), ~2Mo compressed, ~12Mo uncompressed)

    This archive is a collection of the early capx of the game. You can have a look at them, pick up a few coding tricks and basicly see the evolution of the game over time.

    This represents about a bit more of half of the development</font>

    You can edit and export your own levels.

    If you want to share them, don't hesitate to post them in this topic (or on kyatric.com.

    If you feel like leaving some feedback (feedback is greatly appreciated), please be so kind to answer those three questions :

    • What confused you ?
    • What did you like ?
    • What did you dislike ?

    If you could also give a quick note on those criterias :

    <font size="2">0 being the worst; 5 being meeh, average; 10 being wow, the best</font>

    Be sure to leave any comment (even if you don't want to note/follow this "format").

    I'll be glad to read you.

    <center>PLAY</center>

    Enjoy.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Kyatric,

    thank you sir, now i can't get that damn song out of my head...lol.

  • That was fun Kyatric, really helpful to include all that history aswell thank you for that! I have a lot to say and only a short time because i spent too long making a stage lol.

    ?What confused you ?

    The scoring system, it seemed a little bit compicated at first (I confess to only having skimmed the instructions). I had more fun just trying to get the ball into the basket then I did trying to achieve the best rotations (But for the sake of competition i can see how this is vital).

    For the stage that I created i would have like to have players scored on the amount of bounces the piew does (Less the better).

    ?What did you like ?

    That you can have users add content to the game is a MASSIVE plus.

    Really innovative design i love that users can compete against each other. (It has that side of me wanting to go back and kick your ass on a couple of your high scores! haha). :)

    ?What did you dislike ?

    The only thing I disliked were the blocks that turn you upside down, perhaps the orientation switch is too quick when you hit them i dont know.

    Overall the graphics are fairly pleasing, the Piew is fantastic. The music (novelty points for the theme!) is really nice, I think i turned it off after about 20 mins (lol... piewwww piew piew!) The actual collision sounds from the Piew is really good. Ill be back to see if anyone has beaten my stage :)

  • That was fun Kyatric, really helpful to include all that history aswell thank you for that! I have a lot to say and only a short time because i spent too long making a stage lol.

    Haaaa I'm glad, I've been playtesting the game so far, but most of my testers strictly sticked to the "Play" part. Glad to have at last other feedback than mine for this part of DDP ^^

    GenkiGenga: For the release, at the beginning of the contest (like for the last) I was planing on releasing a full commented "final" capx.

    But as I went along, I have other ideas I'd like to implement in the long run, and maybe monetize, so I'll only provide the "early" capx, keeping some "secrets" under the hood for now.

    ?What confused you ?

    The scoring system, it seemed a little bit compicated at first (I confess to only having skimmed the instructions). I had more fun just trying to get the ball into the basket then I did trying to achieve the best rotations (But for the sake of competition i can see how this is vital).

    For the stage that I created i would have like to have players scored on the amount of bounces the piew does (Less the better).

    The game is still a WIP. By that, I mean that I plan on making more progressive levels before the deadline.

    The difficulty of the levels, in my eyes resides in the fact that a level might or might not have more than one solution (I take it is what you mean by "achieve the best rotations").

    When you move a handle, movement points are added to your score (bottom left).

    Jumps add 45 point at once.

    When the level is completed (the Piew has reached the Nest) the smaller your score is, the better.

    If it is smaller than the current best score for the level, it becomes the new best score.

    The scoring goal is to move the less handles possible.

    Karma is more a ratio of try/success for the level.

    It's more an indicator than a true score.

    This is maybe what caused the confusion. I shall get rid of the karma for the final version.

    ?What did you like ?

    That you can have users add content to the game is a MASSIVE plus.

    Really innovative design i love that users can compete against each other. (It has that side of me wanting to go back and kick your ass on a couple of your high scores! haha). :)

    For now though, the fight is only local.

    You can only beat the best score of the author of the level, that's where the comparison ends.

    If you want to compare scores with other players, for now you'd have to do it by posts on the forum or something like this.

    I'm planning on having a website to host the game and your account as well as the levels. I could handle and develop the competitive side better this way.

    Glad you like it so far though <img src="smileys/smiley1.gif" border="0" align="middle" />

    ?What did you dislike ?

    The only thing I disliked were the blocks that turn you upside down, perhaps the orientation switch is too quick when you hit them i dont know.

    Those depends on the visual FX option "Hexagons rotate device".

    By default, it is supposed to be off.

    <img src="http://dl.dropbox.com/u/36472942/construct/game/C2Comp/2.rotary/HexaOff.JPG" border="0" />

    Did you turn it on on start of the game ? Is it displaying like in the picture but still turning ?

    The effect is an option. As you said, it's making a bit dizzy. But slower isn't better either unfortunately.

    I may totaly remove it for the deadline though.

    So far I left "in case" someone found it more helpful, but I have had similar returns on IRC about this point already.

    I guess this won't even be an option in the final entry.

    Overall the graphics are fairly pleasing, the Piew is fantastic. The music (novelty points for the theme!) is really nice, I think i turned it off after about 20 mins (lol... piewwww piew piew!) The actual collision sounds from the Piew is really good. Ill be back to see if anyone has beaten my stage :)

    Thanks, glad you liked the music, voice made ^^

    I don't know if I'll make more music before the deadline. Glad to know that it can last for 20 minutes, that's not bad.

    I did it so it is quite soft not aggressive, as it is only a 28 sec loop.

    Glad you like the gfx, an overwhelming feeling of satisfaction runs through me. *Mission accomplished*

    But for now, I'm afraid no one else but you have seen your level ^^

    To make it public, you have to export a validated level.

    (Click "Valid" in the editor, play the game and vote it.)

    It will appear in the levels list :

    <img src="http://dl.dropbox.com/u/36472942/construct/game/C2Comp/2.rotary/Export.JPG" border="0" />

    Click the "Ex" (export) button and copy paste the content of the textfield in this topic.

    I'll be glad to test and try to beat your score.

    Thank you a lot for your feedback.

    Thank you too harrio <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Nice game, don�t have time to leave feedback atm, will do later.

  • I guess it's a greate game.....but

    I can NOT read a thing, because of the bad contrast and the used font

  • Noga: thanks, looking forward to read it.

    Weishaupt: as a workaround you can ctrl+mousewheel (in FF) to zoom your brower's display.

    It does the trick on my 1920X1080 monitor.

    The fonts are small, but for the contrast, black on light yellow, I don't know if I can do much about it.

    On my monitor with my tired eyes it displays "clearly".

    Thank you for the feedback though, you confirmed something I suspected about the font size.

    I'll try raise it for the final version.

  • Kyatric:

    Look at a zoomed partial screenshot...

    <img src="http://quak.laurig.de/piew.png" border="0" />

    I think it's an issue of Fontsize (look like < 10 pt) and Anti-Aliasing

  • Weishaupt that's some serious magnification.

    Even at full zoom, I can't display the font "as big" on my screen.

    <img src="http://dl.dropbox.com/u/36472942/construct/game/C2Comp/2.rotary/ZoomedFont.JPG" border="0" />

    The borders are starting to "erase" a bit, but it is still majorly readable.

    Oh yeah, my screenshot is from FF.

    I had noticed google chrome displayed differently (fonts appeared lighter).

    I'm using webfonts, and the font size for this peculiar text is actually 12.

    For antialiasing, I have no idea where I could have any grasp on it in C2.

    Ashley, wouldn't you have a hidden tip for this ?

  • Kyatric: don't get me wrong. This is a pure personal issue. I know that my eyeside is far from "normal". Do not worry to much....

  • Weishaupt thanks for the notice anyway. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Funny game to play, set some high scores <img src="smileys/smiley16.gif" border="0" align="middle" />

    I'm not keen on the semi tranparent blocks though (for the texts). Doesn't fit in with the style and the logo.

  • I kinda like the game but I don't understand the choice of colors, it's very hard to see clearly and it strains your eyes.. Other than that the fact that you can have user created content is amazing!

  • Thanks I'll see what I can do about the UI in the remaining time.

    Thank you too For the colors I've been wondering.

    I'm going for quite "enlighten"/"flashy" colors as a result of the several backgrounds effects applied.

    This gives kind of a plasma effect. On my monitor it doesn't kill my eyes (when a full white page will tend to "strains my eyes" as you say).

    I'm using the default settings of my monitor (I haven't even touch the luminosity/contrast settings).

    I've been playtesting the game on FF 8.0 tonight on my mother's computer, and she's adding lot of luminosity to her monitor.

    The result was indeed quite flashy and appeared with a kind of "washed over" look.

    Would you mind trying it again and seeing if tweaking the settings of your monitor (luminosity/contrast) helps you getting a more pleasing/less hurting render ?

    Thank you for the notice on user generated content, I believe it's an important feature for user retention on games and eventually the building of a community around the game. <img src="smileys/smiley1.gif" border="0" align="middle" />

    I also append to have loved and played games for years which rely heavily on it (TrackMania Nations, Toribash) and append to appreciate the "other" creative side that comes along with it.

    Thank you all for the feedback so far. I'll be sure to tweak the game to make the most of the points you evoked.

  • Woops i guess i had better validate my level! - Here it is. Its more of a trial and error style of stage (I tried to make a stage to emulate the scenario i was having the most fun with while playing).

    70,80,-14,1338,Genki,16,1,-1,15,-1�Genki's Challenge�Genki�This level was made by Genki[n] Best score you say? I DARE you to finish this level at all! [n] Bwahahahahaaahaaa..... Good luck!�-15.397528164,-29.8099324141,13.3304899359,-126.5912839753�0,0,0,0�0,0�1,0,0,0�192,192,270,0,3�192,224,180,0,3�224,192,0,0,3�224,224,90,0,3�320,288,0,0,3�288,288,270,0,3�288,320,180,0,3�320,320,90,0,3�384,384,270,0,3�384,416,180,0,3�416,416,90,0,3�416,384,0,0,3�192,416,180,2,3�192,384,270,2,3�224,384,0,2,3�224,416,90,2,3�384,224,0,2,3�384,256,90,2,3�352,256,180,2,3�352,224,270,2,3�160,288,270,3,3�192,288,0,3,3�192,320,90,3,3�160,320,180,3,3�352,448,0,3,3�320,448,270,3,3�320,480,180,3,3�352,480,90,3,3�448,160,270,3,3�448,192,180,3,3�480,192,90,3,3�480,160,0,3,3�192,448,270,1,3�192,480,180,1,3�224,480,90,1,3�224,448,0,1,3�416,288,270,1,3�416,320,180,1,3�448,288,0,1,3�448,320,90,1,3

    Completely understand that your not releasing the full cap! That you released anything at all im grateful for! Definately agree that you should be thinking about monetising an idea like this.

    It seems i was more confused about the scoring than i thought last night. It could be more intuative if you started with an arbitrary number like 1000 and you lost points for the more moves you made instead of gaining points. Ending the stage with a 0 would just mean you made too many moves/drops to be competitive. I did understand that karma was the amount of tries but wasnt sure if it tied into your actual score or not.

    About the hexagons - Why did i tick that box? I guess i thought it was (cpu)consuming effect. Its actually pretty cool when it doesnt change your orientation.

    Looking forward to progress! Nice work.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)