—: Indeed, so far the levels tend to be solved in the four points you're talking about.
I rushed to have some more levels done for the 29th February, making a public release on the date of the previous deadline.
I'll do more levels with others solution.
GenkiGenga: nice, thank you <img src="smileys/smiley1.gif" border="0" align="middle" />
Changelog for version Pub_b_02-03-2012
Remake of the interface (squares to circles, bigger font size, chrome still displays fonts "lighter" blame chrome works awesome in FF)
Removed the rolling effect on the device (when touching hexa)
Remake of the tutorials animation (first 6 levels)
Added the "new" score system : on start of level you're given 1200 points, moving the handle/performing jumps remove points from your score, bigger score the better.
Compression of all images to PNG 8bits, reduced the images folder's size by half
Made it so the the rotation of the handles/layers are now by steps (you move 1? (int) at a time).
Hopefully this will make the game a bit more easier, and the solution more "the same" between author/editor and play/players.
Added visuals to notify the effect of the shape (feedback greatly appreciated on those, imo they are not too invasive, what's your opinion guys ?)
Link in the first post.
Enjoy and thanks for all the comments feedback <img src="smileys/smiley4.gif" border="0" align="middle" />