Character Prototype. Dated 18 June 2012

0 favourites
From the Asset Store
A collection of 18 amazing sprite sheet animations for your incredible games
  • <img src="http://oi46.tinypic.com/25f3oew.jpg" border="0">

    HUGE UPDATE GUYS!!! SEE FOR YOURSELF!

    Version 2.8.4

    Dated 18 Jume 2012

    What's New:

    • Almost full enemy animation;
    • Ragdoll dead bodies.

    Note:

    You can shoot at it with left click, but it wont it. Try right click <img src="smileys/smiley1.gif" border="0" align="middle">

    Version 2.7

    Dated 17 Jume 2012

    What's New:

    • Now enemy's legs should chase use, instead of dumb box;
    • You also can shoot at it and will get some blood.

    Note:

    If box is still chasing you, try to refresh page several times (to clear cached .js).

    After full enemy model will be done, rag-doll dead bodiess will follow.

    Version 2.7

    Dated 17 Jume 2012

    What's New:

    • Now you can fall through jump-thru panels, while holding Down arrow or S keys (still looks buggy, but works);
    • Dumb Enemy Box. Can only kill itself for now.
  • i love it, really good work, love the little nuances, like the bending of the body when you come close with the cursor, really smooth

    i hope you make something playable with it, doesnt have to be complex, i like to shoot something :)

    ps: love the bullettime action !

  • Thank you. vtrix. I need that feeling.

    I'll try to rollout some playable stuff with him :D

  • Looks like a lot of potential here. I was really impressed with the different weapons and the ejected casings.

  • really cool feeling of the character. BTW,How did you do the ejected casing?physics behaviour?

  • The character makes me want to shoot something, can't wait to see him in action :].

    Any chance you can share us the capx file? There's many things that i think i can learn from it.

  • I found a bug in the latest demo. Today I will squeze it.

    yuquanzhou007 - yes it physics behavior, with added randomized torque and impulse at eject. And destroying shells, one by one, to have no more than 30 shells at a time.

    hylists - character event list is longer than free version of Construct 2 can handle - this was the 1st reason for me to buy full version.

  • Actually free version can open a capx with more than 100 events and have families, but of course can't edit it.

    btw keep up the good work. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • No problem then. But please do not share or use in your public games my sprites. Trust is everything :)

    https://dl.dropbox.com/u/13529564/Scirra/Character_Proto2.3.capx

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Don't worry, i just want to know how it works. If anyone trying to steal your sprites, i won't let them do that. :]

    *look at the capx*: Wow alot of maths. That's really an impressive job you have done.   <img src="smileys/smiley23.gif" border="0" align="middle" />

  • It is good to have 30 shells in the screen without degrading the performance much

  • Very cool.

  • It may be possible to use platform for the ejecting case

  • yuquanzhou007

    What do you mean? Details please <img src="smileys/smiley1.gif" border="0" align="middle" />

  • NugMan

    use platform behavior instead of physics

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)