Character Prototype. Dated 18 June 2012

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    Version 2.8.4

    Dated 18 Jume 2012

    What's New:

    • Almost full enemy animation;
    • Ragdoll dead bodies.


    You can shoot at it with left click, but it wont it. Try right click <img src="smileys/smiley1.gif" border="0" align="middle">

    Version 2.7

    Dated 17 Jume 2012

    What's New:

    • Now enemy's legs should chase use, instead of dumb box;
    • You also can shoot at it and will get some blood.


    If box is still chasing you, try to refresh page several times (to clear cached .js).

    After full enemy model will be done, rag-doll dead bodiess will follow.

    Version 2.7

    Dated 17 Jume 2012

    What's New:

    • Now you can fall through jump-thru panels, while holding Down arrow or S keys (still looks buggy, but works);
    • Dumb Enemy Box. Can only kill itself for now.
  • i love it, really good work, love the little nuances, like the bending of the body when you come close with the cursor, really smooth

    i hope you make something playable with it, doesnt have to be complex, i like to shoot something :)

    ps: love the bullettime action !

  • Thank you. vtrix. I need that feeling.

    I'll try to rollout some playable stuff with him :D

  • Looks like a lot of potential here. I was really impressed with the different weapons and the ejected casings.

  • really cool feeling of the character. BTW,How did you do the ejected casing?physics behaviour?

  • The character makes me want to shoot something, can't wait to see him in action :].

    Any chance you can share us the capx file? There's many things that i think i can learn from it.

  • I found a bug in the latest demo. Today I will squeze it.

    yuquanzhou007 - yes it physics behavior, with added randomized torque and impulse at eject. And destroying shells, one by one, to have no more than 30 shells at a time.

    hylists - character event list is longer than free version of Construct 2 can handle - this was the 1st reason for me to buy full version.

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  • Actually free version can open a capx with more than 100 events and have families, but of course can't edit it.

    btw keep up the good work. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • No problem then. But please do not share or use in your public games my sprites. Trust is everything :)

  • Don't worry, i just want to know how it works. If anyone trying to steal your sprites, i won't let them do that. :]

    *look at the capx*: Wow alot of maths. That's really an impressive job you have done.   <img src="smileys/smiley23.gif" border="0" align="middle" />

  • It is good to have 30 shells in the screen without degrading the performance much

  • Very cool.

  • It may be possible to use platform for the ejecting case

  • yuquanzhou007

    What do you mean? Details please <img src="smileys/smiley1.gif" border="0" align="middle" />

  • NugMan

    use platform behavior instead of physics

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