Thanks for the feedback, I've made some improvements to the demo and it's reuploaded on clay.io.
*Glide - make it to where you can glide and fall by holding and letting go of the "UP" key respectively.
*Glide collision issue
*Touch control toggle doesn't work on Act 1 HUD
*Issue in Act2-5 where you're unable to glide from walls
*Collision issues with Green Slimes
*Several platform collision issues in few levels(hopefully)
*Music stopping when leaving Control, Credit, HUD layouts
*Issue where the info bubble in Act1-1 wouldn't disappear after clicking the "X"
*Issue where Act1-Boss doesn't respawn after completion
*Issue in various levels in Act 2 where crates were unbreakable due to green slime placement.
*New Save/Load feature added
As for my first game, this might be a bit of an undertaking than I've expected it to be but I have it down to a science on how I will finish this game.
Question - does anyone experience slowdown at certain points? I recall reading that too many event sheets will do this as each level has an event sheet for unique things like death/respawn, level end, and other gimmicks.
Also, testing it on two different browsers. Seem to have slowdown on Firefox, but runs way better on Google Chrome even though the music overpower most of the sound effects. Had a friend try it on IE9 and the sound was completely muted... not sure what to make of that.
Anywho, I hope this makes the game much more enjoyable now!