arcab072081, yeah I was planning to export to IOS, but I need a mac to do that which I don't have.....haha and I don't have any iphones to test, so I would feel bad having to constantly borrow my friends iphone to test.
To be perfectly honest, the reason why I didn't export to the others is because of money and time constraints. Having to buy a second hand iphone, pay the yearly appstore fee and rent an online mac, it still cost some money, money that I am not sure if I will make back. That is why I thought that I would only look at exporting to the other stores if the game was doing ok in the Playstore. (for example, a few thousand download and at least 1k active installs) Perhaps I am being too cautious?
As for time constraints, I am now in the middle of setting up the tutorials for my third game so that I can push it into beta for my testers, finishing up my website, and discussing with an online marketeer who's service claims he will create a sort of press release and help me submit to all the relevant android game review websites. Haha it is tough, but I am trying my best to enjoy and learn from this experience. But to be honest.....anytime I spend in C2 doing anything with my game seems like fun times to me! So maybe once my website is done, and that bit of marketing is done, I will look into the process of exporting to the others as well.