Vale [Alpha] - Bugtesting Wanted

  • https://dl.dropboxusercontent.com/u/489 ... index.html

    Vale is a 2D turn based RPG that originally had its origins from a TI-84 (not Silver Edition). Eventually it made its way onto Construct 2 somehow, who knows. Anyway, the game is run-based where you start by picking a class, fight enemies until you are powerful enough and then take on the boss, earning a score based on the number of battles you needed before you could beat the boss (and some other factors). As of right now, there is not boss yet since I work like a slug, slow and steady and making sure I breed a lot of bugs into the game. This is where I need help! The bugtesting has been hell on Earth (mainly just confined to my house though) and I could use a bit of assistance. Any assistance is appreciated. Misc Game Info below:

    Extra keyboard shortcuts:

    D/F - Lower/Raise Volume

    QWER in Battle - Select Ability

    A in Battle - Attack

    Number Keys in Shop - Buy Items

    1/2 in Battle - Potions

    Shift - Toggle Fullscreen

    Tab - Cycle game speed

    Space - Skip stuff that can be skipped

    Backspace - Go back in Shop/Skills

    Plans:

    More Enemies (5 right now, maybe 10 on release)

    Enemy Variants (More/Less HP and Damage so it would be 10 unique enemies and 30 overall)

    More Stages (3 right now, maybe 7 on release)

    Adventure mode (think FTL but battles are the battles in this game. Random Skills and Stat raises)

    Gauntlet mode (All RNG removed, fight enemies in order and reach boss)

    4 Bosses (No additional details)

    Skins and other cosmetic stuff (bought with diamonds, earned in game and IAP (on mobile))

    More Classes (Don't know how much planned. I have ideas for like 50 more but realistically it would be closer to 5)

    All suggestions welcome.

    Blog at : Valedev.tumblr.com

    Follow for updates!

    Screens:

    UPDATE: Demo Release! Some new stuff added and more balance changes.

    Desktop Downloads:

    Windows

    OSX

    Linux

  • Yeahhhh! That looks really cool

    I can test-play it if you like, but I´m not a "great" programmer as well.

  • Very Nice, bring it on I certainly can bug test. I'm real good at finding bugs, but I'm good at creating bugs too just play one of my games and you will agree I can create sloppy code with the best of them.

  • Beautiful artwork, the animations are really fluid, and the pixel art itself is of great quality

    Are the animations done with Spriter?

  • The art is awesome!!

  • Beautiful artwork, the animations are really fluid, and the pixel art itself is of great quality

    Are the animations done with Spriter?

    Yes indeed. I figured frame by frame would take far too long so I went with Spriter.

  • Update.

  • Hi Yaomon. Looks nice but I tryed to play Vale, but I press continue in mainscreen and only see a black screen. Meanwhile ... the music goes on.

  • Hi yaomon17, I had the same problem as damiancaro.

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  • Hi Yaomon. Looks nice but I tryed to play Vale, but I press continue in mainscreen and only see a black screen. Meanwhile ... the music goes on.

    Just

    Hi <div class="self-ref">@yaomon17</div>, I had the same problem as damiancaro.

    Just hit confirm. Continue will load and it will be black if there is nothing saved. thanks for the replay

  • https://dl.dropboxusercontent.com/u/489 ... index.html

    Simulates the Adventure Mode events and then does nothing.

  • WIP Stuff for new class.

  • Current version is in closed beta. Screens from current version. A lot of new skills and 3rd tiers on most of the original skills! Also updated the Victory/Death screens. Taking suggestions for the finding gold screen for when you choose to continue.

  • mate this is absolutely awesome.

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