Hundreds of features to explore
Games made in Construct
Your questions answered
Popular & trusted by schools and Universities world-wide
Construct 3 runs in the browser & works offline
Students do not need accounts with us
Our educational partners
Free education resources to use in the classroom
World class complete documentation
Official and community submitted guides
Learn and share with other game developers
Upload and play games from the Construct community
Game development stories & opinions
This early capx cover basic sliding & snap row of blocks.
next update will be fully commented capx.
Thanks for sharing alextro! Haha it is very interesting and nice to learn new things!
Yes, discover how things work is such a pleasant.
There is open possibilities to achieve spesific game mechanic with our current knowledge.
And.. feedback will seed our dream game come to release
Haha. I gave it a try and had a look at the events...(which made my eyes . I will try to take another look soon to better understand it, or wait for your next capx that is commented. But without a doubt, this will be of great help to many.
as promised I drop the comments on this rev1
The code is not change from previous capx, only commented.
Now I'm working for warp-offset and will upload it as separate capx so you can compare what is changed
Introduce offset cloning in an axis, which is line up into the quee.
Code optimization, also smoother-responsive control when dragging start to initiate.
alextro, wow! The movement is really smooth, and the special effect of showing you which direction you are moving the blocks in is really nice! This should be a fantastic template for those that want to learn how to do swipe style puzzles! Thanks for sharing alextro!
Thank's for sharing your capx.
But how to play this game?
Course after I finished the matching system the game will actually play
Now the game is playable. Swipe or tap to crush match-2 color blocks!
The good things is the game done in 49 events!
Develop games in your browser. Powerful, performant & highly capable.
Wow! Nice! Going to download and try it out alextro!
I had hard times dealing with the matching-system. There is several method to achieve the flood-fill mechanic, thought It can be more time consuming to solve.
Good to hear you just play-test the game
You might find the flood fill example in this thread from R0j0hound useful for your example.
Awesome work thank's.
Thank's zenox98. I have see and download that example before, which is really smart solution.
My approach might be more suitable for my previous demo:
Gotta study more deeply about picking methods and how to manipulate them for advantages!