> I have question about wall textures. Applying them on walls they look mirrored. But its not the problem. Iam asking how they rendered. In project of mine there are a lot of buildings a.k.a. walls and each will have unique texture applied to them. All I want to know how they render because messing with example I couldn't get if its clock wise or not. Thanks in advance.
And Second question is it possible to make scale only certain distance from camera while further just use simple non-scalable sprites?
Yes, you can exempt sprites from scaling. In order to do so, you can use conditional expresssions and e.g. add an instance variable "fixedscale" to the sprite.
Then do something like this:
Sprite: Set scale to (sprite.fixedscale = 0 ? "engine's sprite scale term" : sprite.fixedscale)
This will make the sprite scale accordingly to distance if fixedscale is equal 0, else, it will set the sprite scale to the fixedscale value (e.g. 1).