This one is one of my projects that im working on at the moment. I started it on may/june 2018, but i stopped to do any progress since july (desmotivation, procrastination, all of that terrible shit). But since a couple of weeks ago i came back to work on it again.
I will keep this thread updated with most progress that i make to the game.
What is it?
Its a car game inspired by old car games from the golden era of flash games, but with heavy focus on items that can boost you to the skies (heavy vertical gameplay instead of just "terrain/horizontal" gameplay like normal car games) and gun gameplay.
For now you have access to 8 types of items (gun included) and two cars and two types of enemies but more are planned to be introduced later. The game is still in VERY early development, so i can't make any promises or say any release days.
-Engine: The engine of choice was Construct 2. Simple, yet can still handle the job for most types of games. Since i never released a game, i decided to go for something simple (both the scope of the game itself and the engine).
-Plataforms: For now, im just planning to release it on PC, but some conloes are still in my mind. I'm still thinking about a mobile port too, but I'm not sure if the game can be played properly on mobile.
-One man team: I'm the only one working on it, but maybe in the future i'm going to find a musician and artist to help me in their respective areas.
Like i said, it's on very early stage of development, so for now it only got one test level, 2 enemy types and 8 items.
Most of the art (enemies, pickup truck, background) are placeholders that will be changed later in development. I'm working right now to improve a little bit the things that are on the game and add at least one more level to the game.
You can check the demo here: playeremers.itch.io/rpc
04/03/2019 - New Build with one more level, optmizations and bugfixes. Also, i'm now using a definitive name for the game!