Thank you Savvy001, unfortunately I don't think I will have time to make a tutorial for any of the mechanics in the game. But in short it's basically boxes and trigger areas, nothing too special. To be honest it's probably the animation that does it all as mechanically it's just sliding boxes with images ontop.
I have now implemented hacking into the game. There's no minigame or anything but rather a device you use to activate/deactive panels/controls etc. that is linked to a door, trap, robot or something. Your device have a number of charges and you use a charge by hacking a device but you can regain charges by un-hacking machines.
I also updated and cleaned up the interface a bit.