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  • Fantastic sense of depth, Rockwell. You clearly know how to wield a color palette. =)

  • Small reputation, i cant attach picture.

    Link here

  • Small reputation, i cant attach picture.

    Link here

    Looks cool. The inventory system must have taken a little while.   <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Hi friends, I am new to construct 2 and i just discovered this topic. All games here really look great and i liked them very much. :) Some of you have made great graphics. I'm a software developer and not very good at graphic designs. :s Could you please tell me, if you made theese cool graphics with construct 2 or another software?

    I am looking forward to your answers.

    Thanks. :)

  • rudyardKipling

    Construct2 does have a sort of graphic design portion of the sprite creator, but it's very limited. Most people here use image editing programs like photoshop, GIMP, or SAI to create their graphic assets. Hell, there's even people who use MSPaint to make some great stuff.

  • rudyardKipling


    I mainly use Paint.Net to create my graphics, as I can bring in other pieces of work for reference etc.. and it has the features I like. for example the 'rotating'

    However I also use construct 2 for tiles/ backgrounds and to tweak the graphics..

    I'm still getting used to spriter and inkscape and use these on occasions but generally like I mentioned its mainly and construct 2.

  • rudyardKipling I use a combo of the Construct Classic and Construct 2 graphics editing tool. CC has a color replacement feature I heavily use which C2 does not - Consistent colors on sprites are good! For larger graphics I hand draw everything. Scan, bring it into photoshop and touch it up - pixel art is also resized in photoshop and "save as web" using png at 4,8 or 16 colors depending on what I'm doing.

    Logos and fonts are usually ported over from Indesign/Illustrator to photoshop and resized accordingly.

  • The original character sprites I've been using for Super Awesome were basically placeholders. I've been toying with the final proportions and designs, and I think I'm getting closer to something I like.

    <img src="" border="0" />

    I'm also planning on having equippable vanity items (like coats, hats, scarves, etc) that the player can collect and change out through in-game menus. I think giving the player the ability to customize how he looks will add a level of personal investment in the character.

    ..... I'm a bit of a fashion diva when it comes to my game characters, if you haven't noticed.

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  • I like both your old and new characters, and they each seem to express different personalities.

  • RandomFellow

    hi I like the old (first one best) as I adored him at first sight.. I do like the idea of customizing clothes .. as I love the boots and the hat... I think the first and the third work best with what they are wearing.. and the last but without the handkerchief around the mouth..

    thinking about it I guess I like pretty much all of them   <img src="smileys/smiley5.gif" border="0" align="middle" /> <img src="smileys/smiley24.gif" border="0" align="middle" />

  • RandomExile

    Thanks! That's exactly what I thinking when I looked at the old ones. He has this laid back "I don't care" look that I liked. The downside was that it was hard to make his animations really.... well, animated like that.


    Flattery will get you everywhere, madame! I was actually thinking the first new sprite would be the base model, and each item could be equipped individually. So you could wear the brown coat with the black hat and the boots. Making new ones shouldn't be too difficult either, so (hopefully) there will be tons of combinations.

    Maybe even give Goo some fancy hats.

  • My game is ready

  • RandomFellow, I like the idea of custom characters and I think the first one (left) of the new ones is a great start character. It has personality but it's also a good 'blanco canvas'. Open for change.

  • damainman



    thanks for your answers. :)

  • ashesh, if you flip over, you can keep driving on the roof =P

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