Post screenshots of what you're working on!!

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  • dodo021 any chance you could post a .CAPX of the sample you showed (the one used in the beta you linked to on I would love to see how you are handling some of the layering, etc... for the blocks, as well as some of the other pieces, monster generator, pathing, bullet spread, etc...

  • Monchild,

    My hat is off to your sense of color shape and style. Beautiful looking game, cool transitions.


    Your game is looking awesome too!

  • Val and mineet

    Thanks for your compliments. Sorry for issues on the Beta, the firefox can't run the game still.


    Its look fantastic. Congratulations


  • Here is a quick screenshot of my attempts to create a tutorial for our game FireFly Village.

    If I could only figure out how to get the on-click to go to the next frame in the animation!

    <img src="" border="0" />

    I am cuurently looking through the forum where someone has tried the same thing but if I cant find an answer expect a separate thread for help.

    More to come...

  • And here is an image of the Game in Action at this time...

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    Concept art i threw together quickly, i can't draw much yet but i gotta start somewhere. Will update with the actual mockup as soon as i sketch some more.

  • firebelly

    Cool looking game. Does it have page on IndieDB? I would like to track it.

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    Just some tests. I'm creating the basics for a platformer, named "Clouds", in which you control a ball going up, until you get to a red square you must remove from the area, pushing it out from the platform it currently is residing.

  • firebelly

    Cool looking game. Does it have page on IndieDB? I would like to track it.

    We do have one!

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    Hey everyone!

    Here's some stills of our new Pseudo 3D Raycasting game I've programmed! I made a faster algorithm than standard grid checking/pixel progressing so I've got much more overhead and can be effectively played in C2.

    It contains:

    -My own audio zones with panning and diffusion and stereo delay (closed-eye locating!), zones can overlap and trigger one-shot sfx or loops (I'm using the sound of white noise in front of tv displays)

    Note: This was built a week before the new audio updates, I haven't had a chance to look at the new audio fx that were just released

    -Dynamic lighting, when you launch a missile it'll light up the surrounding walls, lamps illuminate areas

    -Destructable terrain, teleport gun

    -Enemy pathfinding (the c2 plugin)

    -Extremely fast sprite/block layer checking

    -Jumping and crouching

    -Parallax and rotating background

    -Rotating sprites (36 frames, trees/rocks) and billboard sprites for symmetrical sprites (lamps/poles)

    -Made Oculus Rift ready (dual projection within screen, just need a pre-distortion shader then it's g2g, I had to put this in because my dev kit comes at the end of this month)

    -Translucent glass

    -Mirrors (this has been cpu intensive, still trying to make this quicker)

    I will post a video on our Fireskies Studios YouTube account, and website very soon! If you are interested in the game, we will be posting a survey soon with various themes to start the direction of our new game using this engine!

    Paul   <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Good evening, I'm very thankful to share this opportunity of showcasing some screenshots from my upcoming game, "Baxter"


    I figured this is the best way. I have some videos but the blog explains why I didn't upload any.

  • Now that I've found Construct 2 I'm working on my survival horror game again. It started as a Flash game so I have to start over in a way, but I'm motivated again! <img src="smileys/smiley9.gif" border="0" align="middle" />

    Here's an environment.

    <img src="" border="0" />

  • Here's mine =]

    <img src="" border="0" />

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