Alright, might as well throw up an image of my current game idea, which I'm prototyping in Construct Classic while I wait for C2 to reach the right level of features I need for it.
Yes, it's a side-scrolling platformer tower-defense game. All the visuals are placeholder, really. Heavily inspired by Sanctum, Defense Grid: The Awakening and that old RTS game, Stronghold. Aside from enemies and turrets, as per typical of the genre:
- The player himself can attack enemies using a whip-like weapon, in eight directions similar to Super Castlevania IV.
- An additional layer of defense - walls, moats and traps. Walls are, obviously, obstructions that can be eventually beaten down, moats slow down enemies and damage them gradually (they can be upgraded from water moats to acid and lava), and traps include spike traps, mines, pots that dump water/acid/lava on top of enemies, and more.
- Mana is required for making/upgrading turrets. Material is for walls, moats and traps.
Once I've implemented a satisfactory number of enemies/turrets/traps, I'll put out a prototype demo to get opinions.