Post screenshots of what you're working on!!

From the Asset Store
We present to you “Post Apocalyptic Trailer” – our newest hard hitting, bass rumbling designed movie trailer collection.
  • First time posting anything to this thread:

    Trying to mix turn-based RPG, fighting game and arcade game. Hopefully I will finish it unlike my previous project that I quit after spending way too much time on it.

    Very nice, polished.

  • > Hey all, I see some nice games around here tbh! Good job y'all!

    > I've been working on a mobile game where you get to throw a plane.

    > Here's the main menu i'd like to share.

    >

    > Any constructive criticism is appreciated!

    > Pillarist

    >

    >

    >

    Huhu! What's with the smoke?

    It is coming from the powerplant

  • tried to record a cool gif to showcase all the new juice/game feel stuff added.

  • tried to record a cool gif to showcase all the new juice/game feel stuff added.

    Very nice and juicy, lots of great effects, feels like a Warner Bros cartoon character! One effect that feels a little strange to me is when it gets really narrow, doesn't feel quite right, maybe not the right context for getting narrow? What's is it supposed to represent, running out of fuel?

  • do you think you could like this "celshaded" style for an RPG?

    Getting there, I like it!

    Could you also implement some 'interior' cell shading to make it feel more consistent (for example in the edge of the V-neck of the tunic/shirt, the edge is too 'thin'. Would it will look better if that is also a thick line (is that a texture you can change or is that separate meshes?)

  • > do you think you could like this "celshaded" style for an RPG?

    >

    >

    Getting there, I like it!

    Could you also implement some 'interior' cell shading to make it feel more consistent (for example in the edge of the V-neck of the tunic/shirt, the edge is too 'thin'. Would it will look better if that is also a thick line (is that a texture you can change or is that separate meshes?)

    yes you're right, the V of the tunic need to be edged

    all you see in not textured, only rendered with a toon shader with outline

  • Testing Paster in C3. Jump in the water bunny...

  • Testing Paster in C3. Jump in the water bunny...

    look very nice, celshaded style too

  • juicy shooting and camera director system implemented

  • here is video game in Construct 2

    This looks really fantastic. I love the pixel art and the animations. Nicely done. Can't wait to see more.

  • First time posting anything to this thread:

    Trying to mix turn-based RPG, fighting game and arcade game. Hopefully I will finish it unlike my previous project that I quit after spending way too much time on it.

    I'm really looking forward to seeing more of this. Very nice work so far.

  • camera director system sorted out and did some more extra juicing

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Recent tileset shenanigans

  • Fervir Nicely done! Are you creating all your sprites by yourself?

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)