Post screenshots of what you're working on!!

  • Meh everything here looks so good compared to what I've achieved so far... Oh well maybe this means I gotta speed up production

  • [quote:1ia7om04]nice,i guess. Is this game linear? For example,can i get much negative karma and get some bonuses for that? Maybe some persons can join you only if you are negative overall? Yes,i want to play a serious badass )

    Well yes. You loose Respect for various things: Shooting down planes that gave up and try to escape, Breaking Formation at the beginning of the round (the formation flight is basically both of the teams saying "Hello" to eachother. Once both Squadrons flew past eachother, the round begins), not eating enough and getting a blackout, talking to other people in a bad manner, giving the wrong gifts to people and so on.

    We plan on putting in some Characters that will only want to be part of your team when you either have:

    A: Good Karma

    or

    B: Bad Karma

    Other Wingmen are only interessted in your Cash, if you can pay them on a regular basis then they don't care about your karma.

    Hope this answers your question.

  • will there be a 'bad karma' girlfriend ?

  • 2 actually. (Out of 6 possible)

    However, A Character that only wants to be part of a good / bad team still wants to get paid. Girlfriends don't want any payment at all and gain a Bonus when your Relationship Status (A Global Value) reaches or surpasses a certain point.

  • Last question:when can we play it?

  • [quote:gedsgzli]Last question:when can we play it?

    Sorry, I truly don't know. We started in January, so what we have now took us around 6 Months. Like I said whe are probably done a bit more than 50%, though the Story Elements are easier to implement than the actual Combat was.

    Once we know more, we'll share ofcourse.

  • A game about shooting light at things.

    <img src="http://dl.dropbox.com/u/2032810/SmashBoxes1.png">

    <img src="http://dl.dropbox.com/u/2032810/SmashBoxes2.png">

    <img src="http://dl.dropbox.com/u/2032810/SmashBoxes3.png">

    <img src="http://dl.dropbox.com/u/2032810/SmashBoxes4.png">

    <img src="http://dl.dropbox.com/u/2032810/SmashBoxes5.png">

    Click here for more information. :3

  • <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/Games/NewGame1.png">

    <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/Games/NewGame1-2.png">

    <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/Games/NewGame2.png">

    <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/Games/NewGame2-2.png">

  • Looking good Minor! The first one looks like a platformer version of the rouge game. When do we get to play it?

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  • Looking good Minor! The first one looks like a platformer version of the rouge game. When do we get to play it?

    Thanks .

    First 2 screens are me playing around with how to present the stats and the games hud. I'm currently leaning towards the top screen, right hand side with the stats next to each character. The game, when I get the gameplay ideas more streamlined, will be a bit like Dungeon Keeper mixed with a Tower Defence game.

    Won't be playing it for a while with my track record I'll either abandon it or it'll take forever.

  • I can see you are keep pushing pixel art. Good stuff man. keep it going, looks very good.

  • <img src="http://paahdin.com/projects/bulletml/images/rtypical.png">

    I'm doing a plugin for BulletML, a scriptable system for those crazy (and sane) bullet patterns you see in arcade shoot-em ups.

    Above sprites by Irem obviously

  • I'm doing a plugin for BulletML, a scriptable system for those crazy (and sane) bullet patterns you see in arcade shoot-em ups.

    Above sprites by Irem obviously

    Hell yes Kenta Cho stuff here I come!

    Oh, have these while we're at it. It's not like I'll be able to finish any of this in another year.

    <img src="http://dl.dropbox.com/u/326175/asdqwesd11.JPG">

    <img src="http://dl.dropbox.com/u/326175/iceeeeeeeeeeeeeee.jpg">

  • Smacking down some poison slimes, dealing 1 damage so far = P.

    <img src="http://ofhell.com/jelly.png">

  • > I'm doing a plugin for BulletML, a scriptable system for those crazy (and sane) bullet patterns you see in arcade shoot-em ups.

    >

    >

    Above sprites by Irem obviously

    >

    Hell yes Kenta Cho stuff here I come!

    Oh, have these while we're at it. It's not like I'll be able to finish any of this in another year.

    <img src="http://dl.dropbox.com/u/326175/asdqwesd11.JPG">

    <img src="http://dl.dropbox.com/u/326175/iceeeeeeeeeeeeeee.jpg">

    Looks very nice, are you building a point and click adventure?

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