Messing with procedural animation. No frames here, just a stack of sprites being rotated, stretched and squashed. Here are the individual parts all spread out.
Messing with procedural animation. No frames here, just a stack of sprites being rotated, stretched and squashed.
Here are the individual parts all spread out.
I'm speechless. Can you do a tutorial how to do this?
Arclight
I've had a few other requests for a tutorial already, so I guess I'd better get on that!
—
Looking good!
Some prototyping of the day...
— Looking good!
Thanks! Digging that procedural animation!
Amazing idea and implementation!
As a retro lover I love keeping pixel art stuff and enhace it with modern computing capabilities!
Yes, congrats, it looks very good!
Trying to decorate a bit but the strongest side of my game (If I finish it someday) will be the progression through characters skills and stats customizations
Geez, some super cool stuff here in the last couple of pages.
Develop games in your browser. Powerful, performant & highly capable.
Wow, lots of cool projects, i better get my ass to work to keep up!
Working on a garden area with a pond...
Building weapons for Thumb Space
Is it going to be for mobile? Seems really cool.
What do you guys think of it? It's a game I've been working past couple months with long breaks. Doesn't look special, but mechanics are what i focus most.
http://i.imgur.com/hEHnJY7.png
http://i.imgur.com/mv6aYgG.jpg[ How is it?
Thanks! — Not likely.. There are far too many actions that would be a bit cumbersome on mobile devices.
Just finish my first try of making a Barbarian. What you guys think?
Also, with a second axe or not? I'd like to use two but would hide too much of his body.
edit: Just changed his arm position a bit. Any feedback/Ideas for him?