Post screenshots of what you're working on!!

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  • working on this ? > click to go to post

  • Updating some of the animations in Razzia

    looks awesome!

  • Keycard and door system, jump-thru platforms, insta-kill gear, and battery life w/ particles.

    Just have to sort a few bugs and then laying out levels! Demo in the next month or so.

  • For the MegaGameJam at #MTVDigitalDays (an Italian event organized by MTV) I'm making a game about remixing... with a MIDI device (keyboard)

  • ArcTap - android game

    Demo is now available ! ( copy and paste in ur browser) play.google.com/store/apps/details?id=arctap.android.demo

    Demo is now available ! ( copy and paste in ur browser) play.google.com/store/apps/details?id=arctap.android.demo

  • Hi everybody!

    Overdrive is a shmup with simplistic gameplay yet it gets difficult very quickly.

  • mudmask Thank you! I was always a little bummed out by how the pixel art movement forgot about DOS and early computer games. I was a PC child, played lots of Warcraft, Heroes 2, Might and Magic, adventure games etc. with Razzia I want to bring some of that back through the visuals. I'm glad you like it!

    TELLES0808 Sweet, Blackthorne is one of my main inspirations for Razzia, great game.

    Great, I hope finishing this game, I want buy a copy! =)

  • Some top down z movement testing, in a combat scenario. Similar to what you see in games like secret of mana.

  • Hello, guys! This is a screenshots from mobile game Sheep Escape. Try to play the demo version for the PC.

  • Some top down z movement testing, in a combat scenario. Similar to what you see in games like secret of mana.

    Really liking your sword movements in the gif above. I've noticed a lot of top-down action rpgs struggle to convey movement of the sword with simple things such as walking in different directions, but here it looks good!

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    > Some top down z movement testing, in a combat scenario. Similar to what you see in games like secret of mana.

    >

    Really liking your sword movements in the gif above. I've noticed a lot of top-down action rpgs struggle to convey movement of the sword with simple things such as walking in different directions, but here it looks good!

    Thanks man - I really feel like small things like that help a player get into the game all the more. It was much easier just leaving it out the sword itself is part of a modular weapon system, and will eventually be able to be switched out with other weapons (like a long spear for example).

  • Finishing colisions/ combos

  • Finishing colisions/ combos

    Pretty smooth all the movements. Gratz!

    Did you use pathfinder behavior for the rocket or some math formula?

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  • working on some hot tactical match-3 puzzle-action.

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