Post screenshots of what you're working on!!

From the Asset Store
You can upload screenshots and photos to your server very easily.
  • Forgotten Legendz - Adventure/RPG

  • Forgotten Legendz - Adventure/RPG

    graphics look smooth and clean even with all the embellishments. Nice work

  • Forgotten Legendz - Adventure/RPG

    how are you doing the darkened sides of the screen?

  • > Forgotten Legendz - Adventure/RPG

    >

    >

    >

    how are you doing the darkened sides of the screen?

    WebGL Effects

  • how are you doing the darkened sides of the screen?

    For example:

    webGL -> vignette effect

  • mef1sto

    Did you notice any fps drop when using this webgl effect?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • mef1sto

    Did you notice any fps drop when using this webgl effect?

    Only in mobile versions)

  • I like your colour scheme (and I hugely apologize - I clicked on Report Post when I wanted to reply to it - sorry!)

    Great stuff.

  • UI update for my zombie survival game!

  • These are the screenshots of the first world stages in my WIP sequel to Brick Breaker X, now working on the second world:

  • Hi!

    I'm quite new here but I'd like to post a screenshot of my 2d platformer project I've been working on for a while now. I bet most of you know how hard it is to progress fast if you have a full time job so I'm not planning on publishing it in the near future still I'm looking forward to your oppinions.

    thx in advance

  • Three things right now. Two in Construct 2 and one in Game Maker.

    Can you guess which is which ?

  • It looks neat, Myristavia ! A few pointers that may help you a bit in defining your art style. I might try to find a way to either break up how much bevel/emboss you're doing in photoshop or find a way to hide it a bit. I would also look into colors for your lighting and shading other than white/black. Outside, shadows are typically dark blue, though your eyes will trick you. I also like having a bit of a yellowish hue in the lighting, but that's up to you. All of your artwork is very bright, contrasty, and colorful (which are good things, and not all of them are words...), but be sure to add some fog or something behind the main layer of play so players don't get confused about what they can interact with and what they cannot. Background confusion is a common challenge for platformers, so work on fixing it as soon as possible. It's coming along nicely, though, and I definitely can related to the job + game dev thing (as can many), so keep on pushing through!

  • C-7

    Really good tips man

    Myristavia & Sean Noonan

    Your games look cool! I really love the Gameboy-IndianaJones

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)