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  • New game i'm working on :

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  • baterism

    really nice looking stuff

    what bug did you found on spriter?

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    Current WIP, bit of an arcade/physics hit the ball kind of game.

    Link to the main thread

  •">[/QUOTE > > Got to say I am a BIG fan of these type of graphics, this screen shot looks amazing, but what is the game? What do you do in it etc? > > Thanks

  • mineet yes the art assets are mine, created with Blender3D the postpro with Gimp. For the girl, I rendered it separately in blender and then join them in Spriter for animation. Unfortunately, Spriter C2 plugin is still buggy. I'll mention you when I get the workaround. Thanks :D.

    valdarko it is something related with "on animation finished" event not triggering. I'm currently working on the workaround, I'll post here when I get something. Thanks :D.

  • baterism

    thnks man, i'm curious about how spriter is doing

  • Started work on a tileset for derelict ship interiors.

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  • Well, this is what I'm working on right now, A little random piece of artwork, not really for any specific game or anything =

    I don't know if you will be able to click the link and see it instantly but you will be able to download it and view the image =]

  • ahr Ech

    I like the artwork its brilliant

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    Remaking the prototype level of the game concept that brought me to game dev! The intended art WILL NOT resemble Limbo nor badland nor any type of silhoutte graphics, prototype purpose! only xD

    Link to the original thread:

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  • I'm currently working on the ending screen of "When I was on a Zombie Apocalypse"...

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  • Our hero got tired! Work in progress...

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    Two screens of my upcoming game to be released on Google Play as soon as Ludei has released their 1.4.1 update(fixing my audio problems).

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    An early "prototype" of player character in our upcoming game Knight's Tale, we are really excited about it and I'd like to know what do you think about the general design. It's my first time doing more "serious" graphics for a game and also animating it (walking and idle ready). Thanks :)

  • Meloo

    I'm liking the style. I'm not sure if its on purpose, but the slight lean forward gives him a sense of intent that I really enjoy. That and the bloody sword. Nice work.

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