5 Minute Dungeon [playable build]

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  • With all those bones in front of the spikes, you don't see the spikes that well. So I'll do that for sure, Thanks!

    Aurel Thanks!, You're right, I actually replicate a lot of animations from other games, because I'm still working on my animation skills. I also try to keep the frames as low as possible, which is a bad thing. Just because I can't really animate yet.

    Bl4ckSh33p Thankyou!

    I created a new bat enemy, absolute hell, here's a preview:

    And added a highscoreboard and some rocks for scenery:

  • Oh damn man. This is looking slick. Honestly though the low frame animation doesn't look bad at all, suits the gameplay quite well.

    So, any chance of a demo anytime soon?

  • So, any chance of a demo anytime soon?

    +1 to this

  • I love the pixel art!

  • blekdar Thankyou!

    I'm aiming to release some kind of playable build the end of the month. Nothing special tho, just a few levels which should be able to complete within a few minutes.

    CBX thankyou!, love the cavestory avatar

    I've been working on a new Ogre/Cyclop enemy lately but he still needs to be animated, In the meantime I can show this off.

    When you buy a powerup a description now pops up. The chest still needs some dust or effect coming out of it to make it feel more epic tho.

    I have around 7 powerups in the game now, this is one of them:

    I also made this, but the sword feel a little weird.

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  • Kind of looks like a mini shovelknight, solid work all around!

  • Loving the look of this, can't wait to play a demo.

    The logo looks weird because the scale of the pixels are not consistent throughout.

  • Keep working on it! It looks nice, clear and would be awesome for mobile devices !

  • Cool suggestion, I'm working on adding that right now. Thanks!

    billy Bleeks Thanks! I'm used ShovelKnight a lot for reference actually.

    vybr Thanks, I aim to release the first alpha before the end of this month! Yep the logo needs work.

    7Ck Thankyou!

    Today I worked a bit on an opening screen/scene, this is what I currently have, still WIP:

    The logo still needs some work tho.

    I'm also stuck with the layout randomization, but I opened a thread about it on the How Do I section, so I hope someone there can help me out a bit.

  • The theater bar transition seems kind of slow, maybe double the speed?

    This is one of my favorite projects to watch. You're doing good, keep it up.

  • I like the graphics very much. Simplistic but competent, definitely adding this to my watch list.

  • AWESOME!

    Can't wait to play the demo

  • blekdar I increased the speed a bit, Thanks!

    eliasfrost Thankyou!

    jaroosz Thanks!, I'm working on a bossfight at the moment, when that's finished I can complete a quick demo build.

    I don't really know where I'm going with this. I plan to let some fireballs drop from the ceiling, so the player can't just camp at certain places and actually has to move around and dodge those fireballs. And ofcourse the animations need a lot of work. I could really use some suggestions here.

    I also added a slime enemy and I'm working on a cyclop enemy, so I can implement some enemy randomization in the dungeon rooms.

  • I don't really know where I'm going with this. I plan to let some fireballs drop from the ceiling, so the player can't just camp at certain places and actually has to move around and dodge those fireballs. And of course the animations need a lot of work. I could really use some suggestions here.

    Are those fireballs bullets? If so, why not just set their angle towards the player when they are created. Maybe also have one that moves fast and one that is slow to mix it up (possibly with an animation or sound that ques the player of what to expect).

  • Looks brilliant so far, How long does it take you to finish the sprites?

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