Thanks everybody for your kind comments and interest!
Glad that you guys like art. i was looking for something simple and fast, yet im naturally fussy about the visuals, so wanted it to look good too. i tried to consider a global aesthetic, rather than doing the "coolest sprite ever" for my hero, so everything looks coherent. I went a bit dogma: i kept the sprites nearly suprematistic, black and transparent and just tiny bits of white. no shading whatsoever. only after some deliverance i introduced a background as such, and as for now i resisted the temptation of adding a parallax layer... as for now.
im not that happy with the death animations in general, and i may redo them. you cant get too horizontal here cos it will look weird if it happens near an edge or over a slopping solid (the supermario effect) so i was considering some gruesome, ghoulsngoblins-like way of dying, becoming a rotting corpse and collapsing in the spot, rather than actually lie... whatever.
About the code, oh well. it is a mess indeed :S and im afraid the only way to fix it is start again with it really its an absolute disaster. iv been using an utterly inelegant empirical approach here: do that, check it, usually change it and star again. so i probably have tons of lines that are most likely superfluous or counteracted. id like to read me something about... families? groups of events? finite state machines? Any help or advice on coding issues will be most welcome...
Ethan oh, no offence taken bro! im an absolute ignorant, and most of these settings are taken from the beginners tutorials. i'v found also a couple of them (tutos) about this lerp thing... and tweens, and slides, and lots of things i never knew existed. comments like yours point me on the way of learning new things and i appreciate that. ill hv a look, and if its not too complicated ill give it a try, but probably only after iv polished (yeah thats an euphemism) a bit the code that i have right now. that said, if you have any idea to improve anything else dont hesitate!
Softloulou i know! sometimes the attack just doesnt trigger, or the animation is doesnt play properly, or it does but the creep get no damage... thats specially so with the last enemy, at the end of the cave, bottom-right, which is cunningly standing on a slope and subsequently nearly immortal, the bastard. as i said, a lot of work on coding ahead