mercy Thanks! That HUD took a lot of work, and I tried quite a very different styles before I was happy. I've been working on it ever since I started the game, because for a game like this, that's how you control and interact with it, so it has to look good. Also, as an artist, I can't bear the thought of anything not looking good, lol. I had a few graphic design classes, but my major was actually painting.
It shows! You have excellent color palette and clear visuals.
I'm definitely going to put a strong effort into a trailer or whatnot. I am also going to do a very detailed illustration for the title screen/promo art.
You are lucky! I'll have to pay for a really good title art.
I was hoping to get my level built with full z-sorting walls and create a new video explaining it, but last night I didn't feel well, and today I got stung by a yellow jacket right on my index finger. It actually hurts just to type. I'll get it done soon though.
I immediately slushed vinegar on my nose, when one of the beasts attacked and stung me in the face.
I'm curious about your plans. I thought doing "music" myself for my game, but it would be very primitive and Fallout 1-esque: just a few notes or synths to introduce scenes.
Real musicians, who have the education and skill to compose elaborate and enchanting pieces and who happen to love, what they are doing, instilling their soul into their creations are who I'm after.
Music emotional memory in the players mind can make your game immortal. Music can create an unforgettable atmosphere. I don't want just fitting music, like Craig managed with Telepath Tactics: he found a composer with a good price and wanted consistent score from one musician.
I want an unforgettable, not consistent score from multiple musicians. There are young "scene" people putting their soul into their music, not even knowing they created something exceptional and not putting their music up for sale. I found once a kid, who did an amazing retro track and tried to explain to him, how his sound effects truly reflect the great Commodore C64 from 1984. He didn't understand and answered with a "Sure, mate.."
I'm really thinking on making several posts to LinkedIn - I give Money for Your Game Music! - and plan to contact SoundCloud artists I liked musics from.
I came up with a title "track" list, giving the songs names in movie-soundtrack style. Its basically an MP3 playlist without the actual music. Every title describing the general feel of the music piece.
I want multiple genres represented in my fantasy RPG, like that famous XCOM-1 night music suspense track, then various "dark forest at night"-compositions to make players hairs stand on end, while they are exploring an unknown and dangerous fantasy world.