My game finally has a title.
I don't really care if you call it B dot LAST or BLAST, or Born to Last or Born Last or what. The official title is B.LAST - Born to Last. The important thing is that a demo is coming relatively soon, and I'll need a lot of feedback to make this game fun.
A couple hundred hours into this project, I decided that having a title up front was less important than creating a good game, and molding the title around it. However, I did make myself a promise. To keep from procrastinating forever on naming the project, I decided to pick a ludicrously large number of development hours to be the goal for having a title. I picked 3000 hours.
I didn't really foresee it getting here in only 6 months, but guess what:
Also, I discovered this glitch:
And it was pretty cool so I'm leaving it in.