First Person Dungeon Crawl

  • Hi,

    I'm working on a new First Person Dungeon Crawl. Like my other games (Mazes of Karradash http://toucharcade.com/2016/05/27/mazes-of-karradash-2-review/ ) it's an old-school RPG, inspired by masterpieces like Eye of Beholder or Dungeon Master.

    It's a turn based RPG with some roguelike elements (like perma-death and some random-generated stuff).

    You can find more info on my facebook page https://www.facebook.com/68kstudios/

    EDIT

    I've launched a crowdfunding campaign on Kickstarter. If you like my project, please support or share the link <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    You can find more info here:

    https://www.kickstarter.com/projects/563447142/project-daedalus-a-horror-dungeon-crawl-rpg

  • Very impressive graphics! I like it

  • Looks very pro - but (related to the facebook video) is it topdown or like the screens a 1st person (2D or 3D [with construct2??])

  • I played karradash 2 and enjoyed it, cool to see a successor coming about!

    Mind elaborating a bit whats new this time around?

    How are you handling the 3d, is it all prebuilt images or do you have some method to dynamically compose your scene from a 2d layout? And are you doing all gfx yourself?

  • I played karradash 2 and enjoyed it, cool to see a successor coming about!

    Mind elaborating a bit whats new this time around?

    How are you handling the 3d, is it all prebuilt images or do you have some method to dynamically compose your scene from a 2d layout? And are you doing all gfx yourself?

    It's an oldschool RPG, in 2D. It's like Mazes of Karradash, but with a different setting, different rules, a different story (well, MoK did't have a lot of story at all) and a - really - different mood.

    Instead of using pixelart, I chose a digital painter to work with: so enemies are not animated like in karradash, but they look much better.

    You can see an early example of the gameplay here (note: icons are temporary, that's why they look so out of place)

    Subscribe to Construct videos now

    Looks very pro - but (related to the facebook video) is it topdown or like the screens a 1st person (2D or 3D [with construct2??])

    The topdown one is another game (I should say that is just an experiment actually). This is a First person RPG, with 2D graphics <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • Looks great so far, the art and the systems! Can't wait to see more of this. Did you create Mazes of Karradash 2 with Construct 2? How long did it take you to create your previous game and do you have an overall ETA for this game?

  • Looks great so far, the art and the systems! Can't wait to see more of this. Did you create Mazes of Karradash 2 with Construct 2? How long did it take you to create your previous game and do you have an overall ETA for this game?

    Thank you! Mazes of Karradash was made with another tool, but I've switched to Construct2 because I think that it's way more powerful. It tooks a couple of years to create the first Karradash and 10 months for the sequel. I think that we new game will be ready in 10/12 months.

    Anyway, more screenshots

  • An article about my project

    http://www.indieretronews.com/2017/09/p ... ngeon.html

  • A couple of gameplay videos.

    Dungeon exploration:

    Subscribe to Construct videos now

    Spell casting system, combat and character creation:

    Subscribe to Construct videos now
  • I've launched a crowdfunding campaign on Kickstarter. If you like my project, please support or share the link

    You can find more info here:

    https://www.kickstarter.com/projects/563447142/project-daedalus-a-horror-dungeon-crawl-rpg

  • My advice, dont spent too much time on a kickstarter campaign, is a full time job to be funded, growing a comunity, get people interrested in your product.

    Work more on your game, stay focus on the goal you want to reach.

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  • New gameplay video https://youtu.be/wuSOOIeP8Ss

  • Some new screenshots (click on the image)

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