Finally released on Steam!

  • Anonnymitet , this demo is very funny to play

  • After almost a year of development the game is now finally released on Steam. And even though it's only early access the relief of actually having a game on Steam is undescribable. It has been the goal ever since a quit my day job to develop games full time. So hopefully I'll be able to continue the work from here and make the game as fun as possible.

    http://store.steampowered.com/app/382260

    A big thanks to all of you on the forum who have helped me fix all the crazy bugs that keeps showing up x)

    And a special thanks to MadSpy who have helped me with testing, quality control, game ideas and french translations <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    I'll keep you updated about the development <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Anonnymitet Congrats!

  • Congrats for the release man, I wish you the best!

    The game is pretty hard but I love those mechanics. I can only imagine the amount of fine tuning it required to play so nicely!

  • bclikesyou Thank you

    immortalx Yes it's a hard game. I love games like dark souls so I understand that hard games isn't for everyone. But the main concept of the game is the local multiplayer

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  • Found a chinese gaming show playing my game today <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> So if you want to see how the game works and looks then this shows it pretty well x)

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  • Working on world 3 for 8Bit Fiesta singleplayer. Also added a little teaser https://youtu.be/z0Yr0R9KFbY

    It has been hectic since the steam release where it feels like I have been working on the game 24/7. I pushed myself so hard and got burnt out and had to take a little break doing other projects. But finally all my creativity is back and I really enjoy working on the game again <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • Sir, you are awesome.

  • I pushed myself so hard and got burnt out and had to take a little break doing other projects. But finally all my creativity is back and I really enjoy working on the game again

    Was dealing with the Steam community a factor in pushing yourself so much?

  • HR78 Haha, thank you

    MikeHart Not really. I haven't had any big problems with the steam community and most of the users are very helpful and positive. But when your game is live on steam you'll get stressed out and want to keep it bug free and updated. At least I do

  • Anonnymitet: I had a similar situation with a tool I sold back in the days. Once I went commcial with it, my stress level went up. I think most developers who care want their customers to be happy and so go out of their way to make sure things run good.

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