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  • Mini update: Try it in your browser ... index.html

    I am working on adding enemies now and would love if someone have any ideas. The game is over the top so if you have any crazy ideas for a fun enemy please tell me <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> Nothing is too extreme. Think south parkish humor.

  • Added a couple of levels and the first enemy. ... index.html

    Press ENTER to go straight to the next level if you don't want to play the levels over and over again to get to the new ones <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • love the new title screen, not so sure about the second image though... a smooth glowing effect would be fantastic, but i know that would add masive ammount of images...

    for enemys... well it would suit the overall humor style if you reference / use something from "iron sky"


  • j0schi Thanks. It's the standard title screen for the real game. Just added it to the teaser. I removed the animation of the logo. It was actually supposed to look like an old blinking neon sign

    I was thinking of Iron Sky yesterday but have actually not seen it. I'll take a look

    Do you think the difficulty is ok for the start of the game now? I tried to present the first enemy in a way that the player has to learn how to kill him to progress.

    The game will be quite challening down the road so the players get a sense of accomplishment beating a level and unlocking new characters and levels.

  • just add a hint text for how to kill the ennemi

  • New update. Added another short little cutscene. A little GoT reference in there <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    Remember that you can press enter to skip to the next level ... index.html

    MadSpy I thought about that. But this game isn't for small kids so I hope it doesn't take too long before the player tries to jump on the head to kill him. I don't want to guide the players through the whole game. Instead by placing new enemies in a smart way the player can learn how each enemy work by their own.

    Or do you think I should have hints there?

  • It depends of your targeted public. You also can make an option which disable hint text.... Show hint in the 3 first levels is reasonable. A game with increasing difficulty is a game that can reach a wide audience.

  • MadSpy True I'll see what I can do to make it work.

    But seems like everyone figures it out straight away. Even my girlfriend beat all levels easily and she never plays games so I might bring up the difficulty soon

  • Added a new mode to the game. I have som many different characters in the game so I decided to make my own pokémon. So now you gotta collect'em all

    I've also added a new multiplayer mini game: Physball.

    Things are going pretty fast atm and my level editor makes it super simple to add new levels and mini games so I hope to be rady for the Steam release soon. And again. If you have an idea for a fun mini game. Then please tell me

  • Just made the early access of the game free for a limited time (Steam key included). So feel free to grab a copy and try the full game. Steam key will be emailed when it has been released.

    And as usual. If you have any feedback I would love to hear it <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • What is the difference between version 1.0.8 and 1.0.9 ?

  • 1.0.9 is the latest version with a new mini game and other tweaks. I will soon upload a new version with more content.

    Maybe I should delete the older versions to avoid confusion

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  • Maybe you should...It is not important ... I asked out of curiosity

  • MadSpy I deleted it

  • Anonnymitet ok.. I'm thinking about wait the final release or try now to beat your game as fast as I can :p

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