NotionGames Thanks, I've always admired the art from Super Ubi Land!
Just a little bit of foliage/scenery reworking:
Wrangler Awesome presentation, love the graphical style. Are you planning to release a demo soon?
Also, how are you doing you gif previews? Have seen a few posted of pixelly games and was wondering how everyone was doing it?
Spoofing in an animation program, or capture of the game to .gif?
JohnnySix Thanks I use a program called LiceCAP which lets me record sections of my screen to .gif format.
As for the demo, it'll be a while yet before I have it ready!
Looks awesome! One to watch, for sure!
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Looks very nice! I like so much this kind of games! Plese, finish it as soon as possible!!
Very exciting, I'll be keeping an eye on this! Will the dungeons have any random element or will they be predetermined like Zelda?
Thanks for the kind words guys
lolpaca It really depends, if we can make it work efficiently and easily then it'll be included, as it would bring a lot of replayability
Just a quick update, no new screenshots today I'm afraid.
I've ditched the 4 directional enemy movement I had been using; it was proving unusable due to late calls for animations and sometimes bugging out and sending enemies through walls. So I've switched the enemies to the official Scirra pathfinding behaviour, and they're working properly now. I originally wanted them to be bound to 4 directional movement, but now that I see them moving a little more naturally I prefer the new pathfinding/motion.
Added a few traps to the games repertoire to make the dungeons a bit more dangerous:
Love the look. Can't wait to play a finished version.
Huzzah and behold! I finally got round to doing a mock-up of how I wan't the fishing minigame to look:
Each dungeon will have Skell's Fishing Hole in it, tucked away where only the most daring and inquisitive adventurer can find it! In the minigame you get rewarded for the fish you catch, and if you hook the mystery box at the bottom of the pool you get an even better reward! But you only have a limited amount of hooks, and old Skell is tight when it comes to giving new ones so you'll have to be careful!
Hi everyone! Here's a little treat for you:
The demo overworld map (WIP)
great design and use of colors. can't wait to play it.