Boxtory|2D Platformer [DevLog]

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  • NN81 yes number 2 is my favorite too. Youre now on the list of the people helped me.

  • My vote also for 2. You can buy boxes with scrap metal from the enemys or the ground

    It makes most sense

  • My vote also for 2. You can buy boxes with scrap metal from the enemys or the ground

    It makes most sense

    Ok. Than i will make option 2. I think the prototype is soon ready.

  • > My vote also for 2. You can buy boxes with scrap metal from the enemys or the ground

    > It makes most sense

    >

    Ok. Than i will make option 2. I think the prototype is soon ready.

    best choice number 2 i think! waiting for prototype news!!

  • I think it is time for a few news:

    • i finished a tutorial for the prototype. It is just a text tutorial, but i will make it new after the prototype. What should i do before the prototype else? New boxes?
    • artwork is in progress. I finally found someone i make the game with. It will be comic art made with blender.
    • i must search a new name for the game because there is a game on google playstore called robotory. My suggestion would be: Robory
    • with the prototype realess i will make the first page of the thread new.
    • a new important idea for the gameplay: i talked with other people and i think to time there arent so many people want to play a normaly platformer. So i decided that the gamplay should be verry funny and story based. So it is more interesting for people wich like story or like more funny games and dialoges, but also for people like retro platformer. It would be verry interesting to hear your point of view about this

      mercuryus and NN81

    because we are now two people and a few just help me a little bit with the gameplay we searched for a studio name and now our “studio“ is called: Stone punsh studio. Dont ask how we found this name. XD

    Im open for any ideas and any answers.

    Cryttexx

  • humor is always a good point in games.

    but too many dialogs (too much to read) can crash a platformer game.

    The right balance is what meks a good game

  • Narrative through gameplay is the hot way to do this vs adding too many text boxes...

    Just two discussions on this:

    http://www.theastronauts.com/2014/07/ho ... -gameplay/

    https://prezi.com/upk_zlmzmmwh/storytel ... mechanics/

    I know it's a dreaded 'walking simulator', but:

    http://store.steampowered.com/app/50130 ... ith_Finch/

    Did a good job of bringing the player into narrative via user controlled flashbacks.

  • Narrative through gameplay is the hot way to do this vs adding too many text boxes...

    Just two discussions on this:

    http://www.theastronauts.com/2014/07/ho ... -gameplay/

    https://prezi.com/upk_zlmzmmwh/storytel ... mechanics/

    I know it's a dreaded 'walking simulator', but:

    http://store.steampowered.com/app/50130 ... ith_Finch/

    Did a good job of bringing the player into narrative via user controlled flashbacks.

    This is really interesting. Thank you a lot for the links.

    Maybe it could be a mix of games like super mario and lucky tower. I mean funny but you need skill...

  • Curiously I had an idea that it was a puzzle game more than a platform or other kind of game ^_^

  • First thanks for the answers Mikal , mercuryus , NN81

    VOTING:

    I want now to finally decide what catogory the game will be. For that i started a little voting. Everyone has one vote. I ask here in the forum because i want to hear also the opinion of experienced devs. Thats just to get a feedback.

    Like you know, in one or two weeks is the prototype realess and because of that i must decide with my designer wich category we choose now.

    Vote 1: It will be a normally platformer like Super mario and so on. The player just must finish the level on time.

    Vote 2: A mix between a normally platformer and a funny story. Also random win or lose elements like in lucky tower (http://www.silvergames.com/de/lucky-tower?). More story, less time came

    Vote 3: more a puzzle platformer. You always must think of the solution of a trap and so on

    Vote 4.1: completly story based. Many dialoges. Less skill needed.But a sad Story

    Vote 4.2: funny story, completly like in lucky tower.

    Hopefully we get at least five opinions. Thank you all for reading and answering.

    Cryttexx

    (Stone Punsh Studios)

  • my mixed vote: a puzzle platformer with a funny story and a lot of funny jokes. You always must think of the solution of a trap and so on

  • my mixed vote: a puzzle platformer with a funny story and a lot of funny jokes. You always must think of the solution of a trap and so on

    i agree with Mercuryus.

    also take a look to this puzzle platformer for get some inspiration <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    https://upload.wikimedia.org/wikipedia/ ... .480p.webm

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  • So the voting is over and the result is:

    6x mix of puzzle platformer and a funny Story like you want it mercuryus , NN81

    1x just a normal platformer without a big storyline

    1x a normal platformer with a Story

    I think the result is clear. But i want to say right now, that the prototype will dont include the Story and a lot of puzzels. That comes later. At the Moment im just making the Level design. I think in one or two weaks the waiting is over and you can test the game yourself.

    Just a Picture right now:

    You can see 3 new things:

    • a new enemy. That is the most difficult enemy to beat. He can see you verry late but he is verry fast.
    • the tool hud. You can now just place boxes with enough tolls
    • the keycard Reader: You must acctivate all 3 Readers to open the door at the end of a Level.

    If you have ideas what to add (enemys, Huds or anything else) just say it.

    Cryttexx

    (and the whole Stonepunsh Studio )

  • i like the style of this game ^^

    but hud objects imho are too big > <

  • Here is the first picture of the finally art:

    Hopefully you like the style. I would be glad about a few opinions.

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