I thought I'd use this opportunity to get some feedback on my current project.
I'm working on an engine for retro-style action RPGs like on the 16 bit consoles - games like Zelda, Secret of Mana, Terranigma, Landstalker etc. So far the engine supports stuff like 8 direction movement (with only four different directions animated, just like in Zelda 3), battling and gaining XP from enemies, turning switches to open gates, pushing boxes for your typical puzzle solving, and loading dialogue from a text file.
Here's some impressions (oh yeah, for graphics I used Seki's template and Fantasy RPG Tileset):
Video: You can also watch a video on Youtube, framerate is a little bit low though due to my screencapturing software.
DEMO: I have now also put up a demo. It's the same as in the video, very short, but might offer a glimpse at how it's working so far. YOu can find it here (note: control with arrow keys and space bar, no touch so far): http://bottled-fun.com/AJRPG/
If you guys got any ideas what would be cool to see in a 16 bit sytle Action RPG, just drop a comment.
Stuff I'm thinking about:
- obviously: different weapons or spells
- Bosses consisting of different sprites with "sweet spots" to hit
- extra items or abilities
The difficult thing, in my oppinion, is to integrate stuff like that while keeping it still lean and flexible. Well, we'll see where it goes.