Battle Princess Madelyn. From the makers of Insanity's Blade

  • Hey guys!

    Just wanted to post a video of our final C2 project to show off the platforming engine one last time! Battle Princess Madelyn is a prototype made in C2 as a proof of concept for a game we are currently working on. It was made by myself and JayJay and is being made at the request of my daughter who is a big fan of Ghouls N Ghosts and the big scary bosses it contains. We announced the game a couple of weeks ago on my daughters 5th b-day <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    My daughter wanted to be in Ghouls ‘n Ghosts and fight “Green Head”, I said it was someone else’s game but I could make her one that was like it. Then she said “But girls can’t be knights, Daddy. Only boys…” to which I answered “Pshh…What color do you want your armor to be?”. The answer was pink 😉 And that’s how this game started. My daughter Madelyn loves the first stage of Ghouls ‘n Ghosts and makes me play it over and over because she want’s to see me fight “Green head”, the Shielder boss at the end of the first stage. It’s not hard for her to twist my rubber arm as it’s been my favorite game since it came out years ago.

    So here we are almost a year after I started tinkering with the graphics to a full blown polished prototype. We have all of the pieces in place with this one! A beautiful movie quality sound track. An actual cut scene artist. And oh yeah – a children’s Author to co-write the game plot and dialog with me (this is based on a story I wrote when I was 9 year old… it needs heavy editing 😉 ). We’re going to take our time on this and not give a release date until we are satisfied that we will hit no snags with development.

    On that note only the prototype has been done in C2. The final game is being done in another engine due to portability and speed. The interface for C2 has been absolutely fantastic and I will miss the speed it granted me to flesh out my ideas. I will however continue to build my art in it as I've become rather fond of the editor.

    So here is our final video, the entire prototype (minus showing off all of the weapons and powers). Enjoy <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    • Chris

    You can view the video here:

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  • Awesome! For some reason it reminds me of Golden Axe.

  • A beautiful game! This is definitely a game to follow and look forward to. Great graphics, engaging. Do you have a release date in mind?

  • Thanks for the support and glad you like the prototype so far taistelusopuli ! We don't have a release date yet sorry, but you can check out our blog for the latest news! http://www.causalbitgames.com/

  • This looks really great guys. Can i ask why this is your last C2 game?

  • !!! EPIC !!!

  • Ethan Thanks! Portability for the most part. Our last game was heavily requested on consoles and C2 can't do that for us. I love the interface though. Mobile communication devices are not our target with this game either, and windows builds are far from our minds at this point. This game is not being done in C2, I only used C2 to build the prototype/proof of concept in the video. I'm still using C2 to do the art and test animation etc. Then exporting it.

  • Jayjay I'll keep an eye on the game then

    @damainman I definitely see the need for a different engine. That game won't shine the way it could on C2.

  • great job, my congratulations

    Gave me desire to play

  • What Engine do you use now?

    The game looks Fantastic!

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  • from reading there website they are now using unity

  • Thanks!

    I've just watched youtube videos.

    Gonna write about this game in Russian Community of Indie Games

  • We moved to Unity but this video is the C2 prototype of the game. I'm still using C2 to draw the sprites/bgs/etc and test animations and theories.

    • Chris
  • That game looks amazing!!! Great job dude! I hope mine come out at least half as good. Keep up the awesome work. Looking forward to more updates

  • mikewalton206 Thanks This one is getting a lot of extra heart put into it. And I'm sure your games will be great! I'm tinkering with animating the logo at the moment and my free time has been very sparse so I'm hoping to get something up to show everyone by the weekend. I did a bunch of art/animation last night and I didn't like any of it. Will probably be taking another crack at it tonight if all goes well.

    • Chris
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