[quote:3ts75lnl]Is it possible to put the ZoneConnections between the zones instead of on top of them and get a better transition?
Not with what I've built. The entire system is based on the sprites overlapping.
[quote:3ts75lnl]I noticed that if you make the "ZoneConnect" overlap as much as they can, you get completely seamless transitions.
This may have unwanted side effects. e.g. visibility to an adjacent room that is not directly connected to the current room.
[quote:3ts75lnl]Would there be a way to keep this, but just always have the character completely in the centre of focus? So the camera doesn't pan, just keeps focus on the player and is still on these "rails"?
I don't think so. I can't think of a way to
- Keep the camera on "rails"
- Give the player a free range of motion
- Perfectly transition the direction of rails (aka corners)
Some kind of compromise needs to be made. However, if someone else on the forum can think up a better solution, I'd be happy to be wrong.